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The Gamers Dungeon got new look and Friday Kickstarter games brain fart

Thursday, 22 November 2012

Past days I've been experimenting with lighter and whiter color concept for The Gamers Dungeon blog. Now the layout is ready. Hope you enjoy it more than the previous dark one. I feel it's more readable this time around.

I've been following kickstarter game-projects lately and it seems that "money doesn't grow on trees" after all for those attempting crowd-funding option. After success stories shared by InXile Etertainment (Wasteland 2), Harebrained Schemes (Shadowrun Returns), and Obsidian Entertainment (Project Eternity) -- the pace seems to be slowing down! At least for RPG's.

Those projects were first cRPG attempts to kick in and succeeded with decently fine concept, presentation, and big names behind them. Actually succeeding is bit lame term in comparison. The "big first three" mentioned above were major successes raising several times amount of their initial goal. Now the bucket seems to be full for year 2012 and getting another cRPG funded gets harder than before. Only hugely successful crowd-funded game since then seems to be Star Citizen, the ambitious flight-sim by Chris Roberts, with ever-growing fan base. Also Shadowgate's re-make is close making it with three days to go and $109,000 out of $120,000 collected -- I'm sure it'll pull that money out somehow. However the rest of the, what we could call "major game attempts", aren't doing so well...

However I don't think that it's the kickstarter itself that's losing the appeal, but rather next projects after initial first ones requiring more carefully planned marketing strategy in kickstarter / indiegogo.com with more descriptive presentation and more things to show about upcoming game than what first attempts. Half-hearted attempts seem to fail, which is good, but also some attempts that are bound to be good, but funding-process has been started too early without much to show until it's already too late.

Kickstarter at least on computer-role-playing side of things has been the perfect opportunity to kick big budget game-making companies more accurately their mass-appeal-game requiring publishers to the nuts, and show that there is still audience who requires in-depth stories, deep character customisation, and varying game play instead of millions spent on animated cut-scenes and voice acting. This in my opinion hasn't changed. But requirements to get millions by crowd-funding have crawled up by big margin, at least so it seems. Just look at the following games, which some had/have potential while others were quite lack luster and failed to match their goal -- still raising quite a bit money with totally lack luster campaign (like Shaker by Tom Hall):

Failures: 
-Antharion ($13,810/$15,000, re-launch on Nov 30th)
-Ars Magicka ($92,848/$290,000)
-Shaker by Tom Hall and Brenda Brathwaite ($249,015/$1,000,000)

On-going but struggling: 
-Elite: Dangerous (£548,610/£1,250,000)
-Grimoire by Cleve M. Blakemore ($6,800/$250,000, will come out despite end-result)
-Sui Generis (£77,000/£150,000)
-Thorvalla by Guido Henkel (Realms of Arkania) and Neil Hallford (Might & Magic), ($34,000/$1,000,000)

Made it but just barely: 
-Hero-U by Corey Cole ($409,150/$400,000)

Also I'd like to remind all game freaks out there that you have still opportunity to Guest Write for The Gamers Dungeon if you've something interesting to share, or a game review of your own! Just remember to review the rules of guest-posting at this article.

-www.thegamersdungeon.com




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