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Top 50 most valuable Nes ntsc games to keep on eye for collectors

Wednesday, 18 April 2012

This is going to be stat-heavy posting. I've compiled a list about Nes (ntsc) games for collectors to keep on eye when browsing internet auction houses, that are generally considered the most worthy.

I've made simple calculations with excel to determine "overall value score" for each Top50 game. The value is based on average selling prices listed by (knows 772 Nes titles) in combination with Jason Smith's Nes Game Price Guide (which presents cartridge-only ntsc prices). The calculation is not perfect, but it gives direction well in my opinion. Roughly overall score consists of evenly weighted "Ebay Loose", "Jason Smith's Loose" and Ebay Cib game values -- Ebay Nib values do affect the score but are only 1/3 compared to any of the previous three. Why? Well I feel that Nib is the most insecure factor having low amounts of items sold, a lot of ripping off, it's just bit insecure and may falsify some games "overall score". I could had left it off, but since some games are actually valuable as Nib, but as Cib or loose not so -- It's there affecting a bit.

Jason Smith's Price Guide is one of the best ones built by any single person (with help of the Nes community), based on his personal experiences as a collector, and by combining recent Ebay selling prices with Smith's Guide -- I feel I'm combining auction house market prices with vision of hardcore Nes game collector (and community). This should be good median. In addition I've included seperately prices for Ebay Nib, Cib and Loose for each Top50 games, in addition with "Smith's Guide's Loose"-price -- so you can make better picture out of each game how it should sell. Remember that Jason Smith's prices are last updated from 2007' and are dated, so they have increased hugely in past 5 years (only about 10% of Ntsc prices his guide lists from 2007 for example do actually belong to that $20+ value category as Ntsc Loose cart)! While I've taken it in account with "overall score" totally, each separate Smith's price presented here is 5 years old -- so be aware of that!

Things to consider when seeking Nib games are that some common releases which are considered as classics may not be so worthy as Cib or Loose, but may be very valuable as Nib (sealed) -- at least people tend to ask a lot of them. Take The Legend of Zelda or Super Mario Bros for example. Also with some very old games like Donkey Kong releases or Balloon Fight this might be the case.

Rarity is presented by three numbers on scale from 1 to 10, of which first represents Game, second Box, and third Manual. I've used as a source for this.
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Table of Contents:

  1. Top 50 most valuable ntsc games (Ebay)
  2. Top 10 most valuable ntsc NIB games (Ebay)
  3. Top 10 most valuable ntsc CIB games (Ebay)
  4. Top 10 most valuable ntsc Loose games (Ebay)
  5. Popular ntsc Nes games that didn't reach any listings above (Ebay)
  6. Top 50 most valuable ntsc Loose games (Jason Smith Guide 2007')
  7. Top 30 most valuable Licensed ntsc Loose games (Jason Smith Guide 2007')
  8. Top 30 most valuable Licensed Pal Loose games (Jason Smith Guide 2007')

  • Rarity - based on cart, box, manual rarity values from
  • NIB (New, sealed), CIB (Complete in box, used), L (loose cartridge only) - based on average selling values from
  • L (2007' Jason Smith Guide) - Based on Jason Smith's Nes Game Price Guide from 2007' release, compiled of his personal experiences.
  • All values are Ntsc unless otherwise mentioned

1. Stadium Events (Bandai) - 1987

Rarity (cart/box/manual): 9/10/10
NIB: $38 000
CIB: $12 000
L: $2200
L (2007' Jason Smith Guide): $450+
Notes: Warning! Pal version seems to sell much less than ntsc, roughly 1/10th of ntsc value, and is also much more common (7/8/8)! Pal Loose is around $100-200 and $1000-2000 for Cib. Nib unknown. This is because US version was discontinued shortly while Pal was pressed much more.
Overall Score: 89 380 pts.
Check availability (Amazon)

2. Peek A Boo Poker (Panesian, unlicensed) - 1991

Rarity (cart/box/manual): 8/9/9
NIB: $3 585
CIB: $1 207
L: $518
L (2007' Jason Smith Guide): $425
Overall Score: 19 995 pts.
Check availability (Amazon) - N/A 4/2012

3. Myriad 6 in 1 (Myriad, unlicensed) - 1992

Rarity (cart/box/manual): 10/10/10
NIB: $4 165
CIB: $1 122
L: $479
L (2007' Jason Smith Guide): $450+
Overall Score: 19 921 pts.
Check availability (Amazon) - N/A 4/2012

4. Hot Slots (Panesian, unlicensed) - 1991

Rarity (cart/box/manual): 8/9/9
NIB: $3 423
CIB: $1 123
L: $526
L (2007' Jason Smith Guide): $425+
Overall Score: 19 477 pts.
Check availability (Amazon) - N/A 4/2012

5. Bubble Bath Babes (Panesian, unlicensed) - 1991

Rarity (cart/box/manual): 8/9/9
NIB: $3 319
CIB: $1 205
L: $458
L (2007' Jason Smith Guide): $425+
Overall Score: 19 182pts.
Check availability (Amazon) - N/A 4/2012

6. Cheetahmen II (Active Enterprises, unlicensed) - 1992

Rarity (cart/box/manual): 8/8/x
NIB: $1 195
CIB: $649
L: $333
L (2007' Jason Smith Guide): $350+
Overall Score: 13 562pts.
Check availability (Amazon)

7. 6 in 1 Caltron (unlicensed) - 1992

Rarity (cart/box/manual): 8/9/9
NIB: $1 900
CIB: $770
L: $280
L (2007' Jason Smith Guide): $250+
Overall Score: 11 605pts.
Check availability (Amazon)

8. Flintstones: Surprise at Dinosaur Peak (Taito) - 1994

Rarity (cart/box/manual): 8/9/9
NIB: $1 256
CIB: $608
L: $282
L (2007' Jason Smith Guide): $120
Notes: Pal version is slightly more rare (9/10/10), but lower demand makes it bit cheaper than ntsc value presented above. Don't mix with Flintstones: Rescue of Dino & Hoppy which is not very valuable!
Overall Score: 8 278pts.
Check availability (Amazon)

9. Bubble Bobble Part 2 (Taito) - 1993

Rarity (cart/box/manual): 6/7/7
NIB: $688
CIB: $369
L: $123
L (2007' Jason Smith Guide): $100
Overall Score: 4 962pts.
Check availability (Amazon)

10. Little Samson (Taito) - 1992

Rarity (cart/box/manual): 7/8/8
NIB: $995
CIB: $463
L: $120
L (2007' Jason Smith Guide): $20
Notes: Jason Smith's price seems to be off, it's way too low - probably was even at 2007.
Overall Score: 3 772pts.
Check availability (Amazon)

11. Action 52 (Active Enterprises, unlicensed) - 1991

Rarity (cart/box/manual): 6/7/7
NIB: $510
CIB: $270
L: $100
L (2007' Jason Smith Guide): $70
Overall Score: 3 690pts.
Check availability (Amazon)

12. Secret Scout: In The Temple of Demise (Color Dreams, unlicensed) - 1991

Rarity (cart/box/manual): 7/8/8
NIB: $686
CIB: $214
L: $87
L (2007' Jason Smith Guide): $50 (bluelabel), $55 (black-)
Overall Score: 3 052pts.
Check availability (Amazon) - N/A 4/2012

13. Menace Beach (Color Dreams, unlicensed) - 1990

Rarity (cart/box/manual): 8/8/8
NIB: $737
CIB: $225
L: $77
L (2007' Jason Smith Guide): $45 (else), $55 (black-cart&label)
Overall Score: 2 904pts.
Check availability (Amazon)

14. Dragon Warrior IV (Enix) - 1992

Rarity (cart/box/manual): 5/6/6
NIB: $812
CIB: $124
L: $41
L (2007' Jason Smith Guide): $85
Notes: Ntsc only.
Overall Score: 2 874pts.
Check availability (Amazon)

15. Bonk's Adventure (Hudson) - 1994

Rarity (cart/box/manual): 7/8/8
NIB: $679
CIB: $354
L: $72
L (2007' Jason Smith Guide): $22
Overall Score: 2 753pts.
Check availability (Amazon)

16. Snow Brothers (Capcom) - 1991

Rarity (cart/box/manual): 6/7/7
NIB: $634
CIB: $203
L: $78
L (2007' Jason Smith Guide): $30 (Pal-B FRG)
Notes: Frg version bit more rare (Cart: 7).
Overall Score: 2 443pts.
Check availability (Amazon)

17. Challenge of The Dragon (Color Dreams, unlicensed) - 1990

Rarity (cart/box/manual): 8/8/8
NIB: $1 111
CIB: $153
L: $69
L (2007' Jason Smith Guide): $20 (else), $40 (black-cart&label)
Overall Score: 2 420pts.
Check availability (Amazon) - N/A 4/2012

18. Stack-up (Nintendo) - 1985

Rarity (cart/box/manual): 6/8/8
NIB: $905
CIB: $355
CIB (2007' Jason Smith Guide): $200+
L: $37
L (2007' Jason Smith Guide): $12
Notes: Box and manual very rare making Nib and Cib valuable. Canadian and Uk Pal versions rarer (Cart: 8).
Overall Score: 2 216pts.
Check availability (Amazon)

19. Moon Ranger (Bunch Games, unlicensed) - 1990

Rarity (cart/box/manual): 7/8/8
NIB: $693
CIB: $233
L: $70
L (2007' Jason Smith Guide): $12 (bluelabel), $15 (black-)
Overall Score: 2 175pts.
Check availability (Amazon)

20. Mario's Time Machine - 1994

Rarity (cart/box/manual): 6/8/7
NIB: $1 647
CIB: $179
L: $37
L (2007' Jason Smith Guide): $18
Notes: Box very rare increasing Nib and Cib. No Pal existing.
Overall Score: 1 970pts.
Check availability (Amazon)

21. Panic Restaurant (Taito) - 1992
Rarity (cart/box/manual): 7/8/8
NIB: $360
CIB: $206
L: $54
L (2007' Jason Smith Guide): $18
Notes: Esp release bit more rare (Cart: 8).
Overall Score: 1 838pts.
Check availability (Amazon)

22. Power Blade 2 (Taito) - 1992
Rarity (cart/box/manual): 7/8/8
NIB: $298
CIB: $184
L: $58
L (2007' Jason Smith Guide): $14
Notes: Ntsc only.
Overall Score: 1 776pts.
Check availability (Amazon)

23. Maxi 15 (American Video, unlicensed) - 1992
Rarity (cart/box/manual): 7/8/8
NIB: $243
CIB: $107
L: $44
L (2007' Jason Smith Guide): $40
Overall Score: 1 771pts.
Check availability (Amazon)

24 Chiller (AGCI/HES/Sharedata, unlicensed) - 1992
Rarity (cart/box/manual): 6/7/7
NIB: $296
CIB: $80
L: $33
L (2007' Jason Smith Guide): ACGI $25, Sharedata $75, HES $14
Overall Score: 1 761pts.
Check availability (Amazon)

25. Dragon Warrior III (Enix) - 1992
Rarity (cart/box/manual): 4/6/5
NIB: $1 010
CIB: $123
L: $46
L (2007' Jason Smith Guide): $20
Notes: Ntsc only.
Overall Score: 1 710pts.
Check availability (Amazon)

26. TMNT Tournament Fighters (Konami) - 1994
Rarity (cart/box/manual): 7/8/8
NIB: $582
CIB: $164
L: $35
L (2007' Jason Smith Guide): $25
Notes: European Noe-version bit more rare (Cart: 8)  than that Ntsc above. Increases Noe pressing's price slightly.
Overall Score: 1 677pts.
Check availability (Amazon)

27. Chip N' Dale Rescue Rangers 2 (Capcom) - 1994
Rarity (cart/box/manual): 6/7/7
NIB: $555
CIB: $166
L: $50
L (2007' Jason Smith Guide): $15
Notes: Noe, Scn, and Frg releases noticeably more rare (Cart: 8).
Overall Score: 1 657pts.
Check availability (Amazon)

28. Contra Force (Konami) - 1992
Rarity (cart/box/manual): 6/7/7
NIB: $631
CIB: $124
L: $43
L (2007' Jason Smith Guide): $25
Notes: Ntsc only.
Overall Score: 1 650pts.
Check availability (Amazon)

29. Operation Secret Storm (Color Dreams, unlicensed) - 1991
Rarity (cart/box/manual): 7/8/8
NIB: $576
CIB: $84
L: $35
L (2007' Jason Smith Guide): $32
Overall Score: 1 536pts.
Check availability (Amazon)

30. Chubby Cherub (Bandai) - 1986
Rarity (cart/box/manual): 4/9/7
NIB: $655
CIB: $298
L: $13
L (2007' Jason Smith Guide): $6
Notes: extremely rare Box raises otherwise not-so-valuable game's price when Nib or Cib.
Overall Score: 1 529pts.
Check availability (Amazon)

31. Solomon's Key 2: Fire 'N Ice (Tecmo) - 1993
Rarity (cart/box/manual): 6/7/7
NIB: $451
CIB: $129
L: $47
L (2007' Jason Smith Guide): $16
Notes: Known as Fire 'N Ice in America and Solomon's Key 2 elsewhere. Noticeably more rare (cart: 8) in non-Us releases.
Overall Score: 1 517pts.
Check availability (Amazon)

32. King Neptune Adventure (Color Dreams, unlicensed) - 1990
Rarity (cart/box/manual): 8/8/8
NIB: $172
CIB: $100
L: $46
L (2007' Jason Smith Guide): Blue back-label $20, black $40+
Notes: Very rare unlicensed game.
Overall Score: 1 489pts.
Check availability (Amazon)

33. Tetris (Tengen, not Nintendo, unlicensed) - 1989
Rarity (cart/box/manual): 5/6/6
NIB: $400
CIB: $78
L: $37
L (2007' Jason Smith Guide): $32
Notes: Do not mix with Nintendo's release! Black cart.
Overall Score: 1 480pts.
Check availability (Amazon) - N/A 4/2012

34. Castle of Deceit (Bunch Games, unlicensed) - 1990
Rarity (cart/box/manual): 8/8/8
NIB: $564
CIB: $128
L: $46
L (2007' Jason Smith Guide): $12 (blue), $17 (black)
Overall Score: 1 470pts.
Check availability (Amazon)

35. Pro Sport Hockey (Jaleco) - 1993
Rarity (cart/box/manual): 6/9/7
NIB: $544
CIB: $179
L: $22
L (2007' Jason Smith Guide): $18
Notes: Ntsc only. Quite rare overall, but Box is extremely rare making Cib and Nib very valuable conditions.
Overall Score: 1 423pts.
Check availability (Amazon)

36. Bomberman II (Hudson) - 1993
Rarity (cart/box/manual): 6/7/7
NIB: $276
CIB: $156
L: $36
L (2007' Jason Smith Guide): $18
Overall Score: 1 421pts.
Check availability (Amazon)

37. Mega Man (Capcom) - 1987
Rarity (cart/box/manual): 3/4/4
NIB: $1 521
CIB: $106
L: $26
L (2007' Jason Smith Guide): $10
Notes: Price of Nib mystery, perhaps good games as such rarely are left unopened? But Cib is quite worthy too. Not rare as Nstc, but other releases (Noe - Cart: 6, Ukv & Eec - Cart: 7) are quite much rarer.
Overall Score: 1 384pts.
Check availability (Amazon)

38. Dusty Diamond's All-Star Softball (Broderbund) - 1990
Rarity (cart/box/manual): 5/6/6
NIB: $176
CIB: $83
L: $41
L (2007' Jason Smith Guide): $25
Notes: Ntsc only.
Overall Score: 1 338pts.
Check availability (Amazon)

39.Blackjack (American Video) - 1992
Rarity (cart/box/manual): 6/7/7
NIB: $408
CIB: $97
L: $41
L (2007' Jason Smith Guide): $20
Overall Score: 1 310pts.
Check availability (Amazon) - N/A 4/2012

40. Tagin' Dragon (Bunch Games) - 1990
Rarity (cart/box/manual): 7/8/8
NIB: $283
CIB: $83
L: $47
L (2007' Jason Smith Guide): $N/A
Overall Score: 1 242pts.
Check availability (Amazon)

41. Bandit Kings of Ancient China (Hudson) - 1990
Rarity (cart/box/manual): 6/7/7
NIB: $345
CIB: $101
L: $38
L (2007' Jason Smith Guide): $15
Overall Score: 1 217pts.
Check availability (Amazon)

42. Rad Racket: Deluxe Tennis II (American Video) - 1991
Rarity (cart/box/manual): 7/9/8
NIB: $413
CIB: $105
L: $32
L (2007' Jason Smith Guide): $15
Notes: Ntsc only and very rare release overall - especially as boxed!
Overall Score: 1 182pts.
Check availability (Amazon)

43. Mighty Final Fight (Capcom) - 1993
Rarity (cart/box/manual): 5/6/6
NIB: $374
CIB: $86
L: $30
L (2007' Jason Smith Guide): $20
Notes: Noe version is rarer (Cart: 7).
Overall Score: 1 178pts.
Check availability (Amazon)

44. Mega Man 5 (Capcom) - 1992
Rarity (cart/box/manual): 5/6/6
NIB: $559
CIB: $94
L: $34
L (2007' Jason Smith Guide): $13
Decently rare game as Ntsc. SCN and NOE versions noticeably more rare (Cart: 7) than Nstc while FRG is there in between both (Cart: 6).
Overall Score: 1 177pts.
Check availability (Amazon)

45. Duck Tales 2 (Capcom) - 1993
Rarity (cart/box/manual): 6/7/7
NIB: $310
CIB: $92
L: $43
L (2007' Jason Smith Guide): $12
Notes: Scandinavian version (Scn) noticeably more rare than the rest (Cart: 8) - you can probably add that to the price compared to above Ntsc prices from Ebay.
Overall Score: 1 175ts.
Check availability (Amazon)

46. Godzilla 2: War of The Monsters (Toho) - 1992
Rarity (cart/box/manual): 6/7/7
NIB: $319
CIB: $87
L: $31
L (2007' Jason Smith Guide): $20
Notes: Ntsc only, Don't mix with Godzilla (1): Monster of the Monsters!
Overall Score: 1 175pts.
Check availability (Amazon)

47. Donkey Kong Jr. Math (Nintendo) - 1985
Rarity (cart/box/manual): 5/9/8
NIB: $722
CIB: $89
L: $16
L (2007' Jason Smith Guide): $20
Notes: Extremely rare box and rare manual raises Cib and Nib value while very early release year probably brings Nib very high. Non-US versions bit more rare (Cart: 6). Also loose version seems to have asking price of $100+ at the moment in Amazon. Weird comparing to Ebay's $16 average above. Comments?
Overall Score: 1 137pts.
Check availability (Amazon)

48. Adventures of Lolo 3 (HAL) - 1991
Rarity (cart/box/manual): 5/6/6
NIB: $210
CIB: $82
L: $32
L (2007' Jason Smith Guide): $20
Notes: Slightly more rare as non-US release (Cart: 6).
Overall Score: 1 133pts.
Check availability (Amazon) - N/A

49. Mega Man 6 (Nintendo) - 1994
Rarity (cart/box/manual): 4/5/5
NIB: $629
CIB: $79
L: $25
L (2007' Jason Smith Guide): $15
Notes: Was never released as Pal.
Overall Score: 1 080pts.
Check availability (Amazon)

50. Battletoads & Double Dragon (Tradewest) - 1993
Rarity (cart/box/manual): 6/7/7
NIB: $218
CIB: $85
L: $30
L (2007' Jason Smith Guide): $16
Notes: Bit more rare as Ukv and Ita versions (Cart: 7).
Overall Score: 1 443pts.
Check availability (Amazon)

Top10 most valuable ntsc NIB (Sealed) games:

1.Stadium Events - $38 000
2. Myriad 6 in 1 - $4 165
3.Peek a Boo Poker - $3 585
4. Hot Slots - $3 423
5. Bubble Bath Babes - $3 319
6. 6 in 1 - $1 900
7. Mario's Time Machine - $1 647
8. Mega Man - $1 521
9. Flintstones: Surprise at Dinosaur Peak - $1 256
10. Cheetahmen II - $1 195
Runner-ups not in above overall Top 50:
11. Popeye - $1 154
13. Donkey Kong Jr. - $1 111
15. Donkey Kong 3 - $1 000
17. Mario Bros - $916
20. Balloon Fight - $758
21. The Legend of Zelda - $749
22. Duck Hunt - $744
31. Pro Wrestling - $633
34. Super Mario Bros - $604
35. 10 Yard Fight - $600
36. Double Dragon - $591
39. Excitebike - $571
44. Wrecking Crew - $530
45. Gumshoe - $517
47. Mario Is Missing - $509
48. Rainbow Islands - $500
50. Donkey Kong - $495

Top10 most valuable ntsc CIB games:

1. Stadium Events - $12 000
2. Peek A Boo Poker - $1 207
3. Bubble Bath Babes - $1 205
4. Hot Slots - $1 123
5. Myriad 6 in 1 - $1 122
6. 6 in 1 - $770
7. Cheetahmen II - $649
8. Flintstones: Surprise at Dinosaur Peak - $608
9. Little Samson - $463
10. Bubble Bobble Part 2 - $369
Runner-ups not in above overall Top 50:
26. Sword Master - $155
33. Arkanoid - $110
39. Sqoon - $97
41. World Class Track Meet - $96
43. Final Fantasy - $93
46. Mermaids of Atlantis - $89
47. Advanced Dungeons & Dragons: Hillsfar - $89
48. Clu Clu Land - $89
50. Kid Icarus - $87

Top10 most valuable ntsc Loose games:

1. Stadium Events - $2 200
2. Hot Slots - $526
3. Peek A Boo Poker - $518
4. Myriad 6 in 1 - $479
5. Bubble Bath Babes - $458
6. Cheetahmen II - $333
7. Flintstones: Surprise at Dinosaur Peak - $282
8. 6 in 1 - $280
9. Bubble Bobble Part 2 - $123
10. Little Samson - $120
Runner-ups not in above overall Top 50:
32. Advanced Dungeons & Dragons: Hillsfar - $40
33. Die Hard - $39
42. Mission Cobra - $34
43. L'Empereur - $34
45. Ultima: Warriors of Destiny - $33
46. Cowboy Kid - $33
49. Might & Magic: Secret of Inner Sanctun - $33

Popular Nes ntsc games that didn't reach any listings above - (CIB/NIB/L):

Addams Family - $47 / $21 / $7
Adventure Island - $70 / $31 / $9
Adventure Island 2 - $131 / $45 / $15
Adventure Island 3 - $159 / $65 / $27
Battletoads - $85 / $37 / $7
Bionic Commando - $88 / $26 / $7
Bomberman - $68 / $30 / $13
Castlevania - $274 / $54 / $7
Castlevania II: Simon's Quest - $200 / $41 / $7
Castlevania III: Dracula's Curse - $335 / $47 / $11
Commando  - $81 / $21 / $6
Contra - $460 / $45 / $20
Bard's Tale - $111 / $40 / $10
Batman - $60 / $26 / $7
Batman Returns - $68 / $31 / $11
Batman: Return of The Joker - $111 / $33 / $13
Blades of Steel - $51 / $23 / $6
Blaster Master - $60 / $20 / $4
Bubble Bobble - $460 / $54 / $23
Chip 'N Dale: Rescue Rangers - $59 / $24 / $9
Dragon Warrior - $94 / $38 / $8
Dragon Warrior II - $206 / $66 / $25
Duck Tales - $137 / $35 / $7
Double Dragon II - $130 / $28 / $6
Double Dragon III - $118 / $27 / $6
Faxanadu - $38 / $15 / $6
Ghost 'N Goblins - $128 / $20 / $6
Goonies II - $86 / $19 / $6
Gradius - $38 / $15 / $7
Ice Climber - $445 / $53 / $8
Ikari Warriors - $233 / $26 / $5
Ice Hockey - $121 / $12 / $6
Ikari Warriors II: Victory Road - $163 / $21 / $4
Ikari Warriors III: The Rescue - $88 / $24 / $10
Journey To Silius - $33 / $14 / $6
Kid Icarus - $254 / $87 / $13
Kirby's Adventure - $55 / $22 / $7
Legend of Zelda, The - $749 / $68 / $15
Lemmings - $139 / $40 / $20
Little Nemo: Dream Master - $94 / $18 / $6
Maniac Mansion - $165 / $52 / $16
Mega Man 2 - $437 / $43 / $13
Mega Man 3 - $399 / $36 / $10
Mega Man 4 - $419 / $48 / $20
Metal Gear - $217 / $42 / $7¨
Metal Gear II: Snake's Revenge - $205 / $35 / $8
Metroid - $427 / $38 / $9
Micro Machines - $81 / $39 / $15
Mike Tyson's Punch Out!! - $414 / $63 / $22
Ninja Gaiden - $193 / $43 / $9
Ninja Gaiden II: The Dark Sword - $134 / $50 / $7
Ninja Gaiden III: The Ancient Ship of Doom - $123 / $53 / $21
Paperboy - $71 / $35 / $10
Paperboy 2  - $433 / $40 / $12
Pac Man (Tengen) - $114 / $20 / $8
Pac Man (Namco) - $259 / $52 / $20
Prince of Persia - $117 / $30 / $10
Simpsons: Bart vs. The Space - $59 / $15 / $5
Simpsons: Bart vs. The World - $49 / $20 / $7
Simpsons: Bartman Meets Radioactive Man - $138 / $36 / $9
Spy vs. Spy  - $85 / $24 / $8
Star Tropics - $43 / $17 / $5
Star Tropics II: Zoda's Revenge - $72 / $24 / $7
Super C - $199 / $33 / $11
Super Mario Bros. / Duck Hunt - $7 / $6 / $5
Super Mario Bros. 2 - $355 / $34 / $10
Super Mario Bros. 3 - $259 / $31 / $8
Star Wars - $90 / $29 / $9
Teenage Mutant Ninja Turtles - $125 / $23 / $8
Teenage Mutant Ninja Turtles II - $148 / $25 / $7
Teenage Mutant Ninja Turtles III - $140 / $32 / $12
Tetris (Nintendo, not Tengen) -  - $74 / $15 / $6
Track & Field - $96 / $21 / $6
Track & Field II - $31 / $10 / $4
Ultima: Exodus- $68 / $24 / $6
Ultima: Quest for Avatar - $153 / $41 / $9
Wizardry - $96 / $27 / $7
Wizardry 2: Knight of Diamonds - $188 / $49 / $17
Wizards And Warriors - $95 / $33 / $7
Wizards And Warriors II: IronSword- $97 / $33 / $6
Wizards And Warriors III - $77 / $30 / $12
Zelda II: The Adventure of Link - $359 / $59 / $15

Watch out paying overprice for popular Nes games above. They are not as rare and valuable than Top 50 although some of them might still be quite worthy!

Also look out for Game Action Replay (NIB/CIB $786/$328) that's an separately installable accessory for Nes, ment for saving games. And non-games such as Miracle Piano Teaching System (NIB/CIB $692/$159), and Color A Dinosaur (NIB/CIB $460/$184).

Top 50 most valuable ntsc Loose games by Jason Smith Guide @ 2007':

1. Stadium Events - $450+
2. 6 in 1 Myriad (unlicensed) - $450+
3. Bubble Bath Babes (unlicensed) - $425+
4. Hot Slots (unlicensed) - $425+
5. Peek A Boo Poker (unlicensed) - $425
6. Cheetahmen II (unlicensed) - $350+
7. 6 in 1 (Caltron, unlicenced) - $250+
8. Flintstones II: The Surprise at Dinosaur Peak - $120
9. Dragon Warrior IV - $85
10. Chiller (Sharedata, unlicensed) - $75+
11. Baby Boomer (unlicensed) - $75
12. Metal Fighter (unlicensed) - $75
13. Raid 2020 (unlicensed) - $75
14. Action 52 (unlicensed) - $65-75
15. Spiritual Warfare (unlicensed) - $60
16. A Secret Scout (unlicensed) - $50-55
17. Menace Beach (unlicensed) - $45-55
18. Silent Assault (unlicensed) - $45
19. King Neptune Adventure (unlicensed) - $40+
20. Maxi 15 (unlicensed) - $40
21. Operation Secret Storm (unlicensed) - $32
22. Tetris (Tengen, unlicensed) - $32
23. Crystal Mines (unlicensed) - $30
24. P' Radikus Conflict (unlicensed) - $30
25. Snow Brothers - $30
26. Sunday Funday (unlicensed) - $30
27. Chiller (AGCI Inc., another vers., unlicensed) - $25
28. Contra Force- $25
29. Dusty Diamond's All-Star Softball (color label) - $25
30. Galactic Crusader (unlicensed) - $25
31. TMNT: Tournament Fighters - $25
32. Trolls of Treasure Island (unlicensed) - $25
33. Bonk's Adventure - $22
34. Little Samson - $20
35. Challenge of the Dragon (unlicensed) - $20
36. Dragon Warrior III - $20
37. Blackjack (unlicensed) - $20
38. Donkey Kong Jr. Math - $20
39. The Adventures Of Lolo III - $20
40. Big Nose Freaks Out (Aladdin Deck, unlicensed) - $20
41. Dizzy The Adventurer / Fantastic Adventures of Dizzy (Aladdin deck, unlicensed) - $20
42. Godzilla 2: War of Monsters - $20
43. King Neptune (unlicensed) - $20
44. Linus Spacehead (unlicensed) - $20
45. Micro Machines (Aladdin deck) - $20
46. Mighty Final Fight - $20
47. Qix - $20
48. Super Dodge Ball - $20
49. Quattro Adventures (unlicensed) - $20
50. Quattro Sports (unlicensed) - $20

Top 30 most valuable ntsc Licensed Loose games by Jason Smith Guide @ 2007':

1. Stadium Events - $450+
2. The Flintstones: The Surprise at Dinosaur Peak - $120
3. Dragon Warrior IV - $85
4. Snow Brothers - $30
5. Contra Force - $25
6. Dusty Diamond's All-Star Softball (color label) - $25
7. TMNT: Tournament Fighters - $25
8. Bonk's Adventure - $22
9. Little Samson - $20
10. Dragon Warrior III - $20
11. Donkey Kong Jr. Math - $20
12. The Adventures of Lolo III - $20
13. Super Dodge Ball - $20
14. Godzilla 2: War of the Monsters - $20
15. Mighty Final Fight - $20
16. Qix - $20
17. Mario's Time Machine - $18
18. Bomberman II - $18
19. Solomon's Key II: Fire 'N Ice - $18
20. Ms. Pac Man - $18
21. Panic Restaurant - $18
22. Pro Sport Hockey (white label) - $18
23. Dragon Warrior II - $17
24. Casino Kid 2 - $17
25. Super Cars - $17
26. Battletoads & Double Dragon - $16
27. The Jungle Book - $16
28. Bandit Kings of Ancient China - $15
29. L'Empereur - $15
30. Uncharted Waters - $15
-Followed by "Blue Marlin, Chip 'N Dale Rescue Rangers 2, Final Fantasy, Magician, Mega Man 6 and Might & Magic: Secret of The Inner Sanctum".

Top 30 most valuable Pal Licensed Loose games by Jason Smith Guide @ 2007'

1. Stadium Events: Family Fun Fitness (7/8/8) - $250+
2. Rodland (9/10/10) - $225+
3. The Jetsons: Cogwells Caper (8/7/7, Scn version, rest are cheaper) - $150+
4. Mr. Gimmick (8/?/?, scandinavia only) - $125
5. Trolls in Crazyland (8/8/8, Noe/Ita only) - $95+
6. Flintstones: The Surprise at Dinosaur Peak (9/10/10) - $90
7. The Mighty Final Fight (7/6/6) - $45+
8. Snow Board Challenge (9/4/4, Esp) - $45
9. Devil World (8/?/?, 5-screw, scandinavia only) - $40
10. Die Schone Und Das Biest (Beauty and The Beast, 6/6/6) - NOE - $40
11. Hammerin' Harry (8/?/?) - $40
12. Snow Brothers (7/7/7) - $30
13. TMNT: Tournament Fighters (8/8/8) - $30
14. The New Ghostbusters II (7/?/?) - $30
15. Phantom Air Mission (9/5/5, Esp) - $30
16. DragonBall (Dragon Power, 6/5/5) - $28
17. Les Chevaliers Du Zodiaque (7/?/?, Frg only) - $27
18. Banana Prince (7/?/?/) - $26
19. Panic Restaurant (7/8/8) - $25
20. The Addams Family: Pugleys Scavenger Hunt (8/8/8) - $25
21. Indiana Jones and The Last Crusade - $25
22. Tecmo World Cup Soccer (8/8/8, Frg)- $25
23. Elite (Rest 8/?/?, Ukv 6/7/7) - $23
24. Battletoads & Double Dragon (7/7/7) - $20
25. The Adventures of Lolo III (6/6/6) - $20
26. Aladdin (Ukv 6/7/7, rest 5/?/?)- $20
27. Corvette ZR-1 Challenge (Race America, 7/7/7) - $20
28. The Lion King (7/7/7) - $20
29. Parasol Stars: Rainbow Islands II (7/?/?) - $20
30. Smurfs (Ita 8/9/9, rest 7/?/?) - $20
-With Astfrix, Ufouria: The Saga, Super Turrican, and Solomon's Key2: Fire 'N Ice coming up next.
Keep on eye these unlicensed pirates:
Vindicators - $150
Pipemania (black&white text only) - $125
6 in 1 Real Pack - $80
Jackpot - $60
Maxi 15 - $40
Mindblower Pack (Piggypack version) - $25
Duck Maze - $23

I can't emphasize enough that above and all Jason Smith Guide prices are dated, but most likely games that were most valuable 5 years ago still pretty much hold top spots, which is why I have included his lists seperately. Pal Licensed Loose Top30 is a bonus for anyone who wants fast insight on most sought after Pal games.

As for end notes there's two boxes I own with games sold previously over decade ago (sadly) - Little Samson and Flintstones: The Surprise At Dinosaur Peak. Samson's box is in mint condition and Flintstones is very good. I'd really love to complete these collections some time when I have more cash and run bit lucky finding cartridges and hopefully manuals too. If you have extra cartridges (preferrably PAL-B) of either these games or manuals in english for sale, feel free to contact me and maybe we could nagotiate a deal :- )

Shadowrun Returns - PC game development starting as soon as crowdfunding is done

Tuesday, 17 April 2012

Shadowrun sequel is being crowdfunded in right now already past it's goal by 300%. The game is titled as "Shadowrun Returns" - though it necessarily isn't going to be the final title. Wasteland 2 is not only game sequel of a classic game crowdfunded this year - it seems that people have demand for old school games and their sequels made with sticking to their roots instead of turning them into First person shooters like Syndicate. Well actually Shadowrun already came out like that in 2007. But "Shadowrun Returns" will be different case - and it's coming for PC, and for Apple & Android tablets.

While Wasteland 2 reached $3 million pledge, Shadowrun Returns doesn't seem to be reaching quite as high amount, but is also doing well. With a promise for game to be made if $400 000 would be reached, Shadowrun Returns has already reached $1.2 million in donations, with 11 days left to go. This means just one thing, Shadowrun sequel will be made - it's already sure thing. The development should start right after "kickstarting" has been wrapped up and finished in 11 days.

The game will be incluenced with it's prequel of course, released in early 90's for SNES and Sega (Genesis?) - as well as by the original pen and paper Shadowrun role-playing game known from the 80's. The project is lead by american game designer Jordan Weisman and his team called "Harebrained Schemes" - who promise game to be graphically and storywise rich, old school 2D turn-based single-player rpg with deep tactical combat, including gameworld mixing cyberpunk in style of Blade Runner with urban fantasy, crime and sci-fi. Character creation and extensive dialogue options guaranteed!

(Jordan Weisman)

The team seems quite right making this game seeing Weisman was involved in the original pen and paper Shadowrun, and rest of the team seems to have experience from those kinds of an rpgs too, which can be only a good thing for a serious role playing game. Weisman is founder of Fasa and known from miniature wargames and table-top games such as Battletech, Mechwarrior, Shadowrun, Mech Commander, Mage Knight and so on. This sounds about equally interesting to an old school game freak like myself than Wasteland 2, so looking forward to it! However it may be year or few before Shadowrun sequel sees the daylight. One thing's for sure, way of the crowdfunding looks very promising - at least in a part of big well known names and game franchises.

Chris Huelsbeck aims to crowdfund new Turrican soundtrack edition with $75 000 donations

This time it's not about the game, it's about game music. Chris Huelsbeck (or Hülsbeck) is quite legendary german game and computer music composer, who composed music to over seventy games in the 80's - mostly for Commodore 64 and Amiga. He's soundtracks for Turrican and The Great Giana Sisters grew into cult status and I personally love Turrican music.

(Chris Huelsbeck (Hülsbeck)

This crowdfunding boom seems to grow and Huelsbeck is one to try his luck on it. He released Turrican soundtrack for CD originally in 1993 - and is now into making by his own words - "a follow-up" for that. The project will aim to create Turrican Soundtrack Anthology Limited Edition Box Set with 3 CD's of brand new recordings of Turrican music, containing nearly all music from the Turrican franchise games.

Huelsbeck explains about doing brand new recordings and arrangements for any track that was ever included in 1993 Turrican music cd. He also talks about plans to make special comppositions of songs like Turrican 2 Title Track, The Great Bath, Concerto for Laser and Enemies - with live orchestra included.

I like Huelsbeck's compositions a lot and wish him luck! He aims for $75 000 total with this crowdfunding project, currently running in $34 000 with 46 days to go. Read more at his Turrican music project page.

(Original version - perhaps with slight modifications)

Wasteland 2 Crowdfunding successful - raises over $3 million

Brian Fargo, Michael Stackpole and rest of the development team of InXile Entertainment have a good reason to celebrate today. Their sequel to Wasteland (PC, 1988) which they describe as "The godfather of post-apocalyptic rpgs is back!" has reached more than it's goal in terms of developing money, that InXile gathered by crowdfunding, which means that the fans have donated and similarly sort of pre-ordered Wasteland 2 before it has even started development. You can read Wasteland (1) short presentation at this other article.

(First piece of Wasteland 2 concept art by Andree Wallin)

The goal for crowdfunding to make the game was $900 000 which was reached less than 48 hours. InXile gave the donations little over month of a time - and while the event has ended within the last day the end score now remains at massive $2 933 252 in "" where the crowdfunding project was held. The fans then donated additional $112 089 more directly in PayPal -  which makes over $3 million dollars all together! The sum is roughly same than Fallout 1's development costs all together. That's a lot of money to put on a game that hasn't even started it's development yet, so Fargo and the team certainly has a lot of demand from the fans to reply to. They will start developing Wasteland 2 very shortly, and actually have previous plans and such gathered over the past years when they did not get big publisher to fund the game - so they are not starting from plain zero.

This shows how powerful crowdfunding can be. And it's pretty certain that InXile's example will be imitated by several other game developers. But because paying for a game year or two beforehand is sort of a risky, you either need a great plan to present or team with big names in it, or perhaps a game sequel to the franchise where there is huge demand. It may not be easy to get people to donate games in years of advance otherwise.

(Brian Fargo - InXile Entertainment)

Nevertheless InXile boys have done it and you can watch their celebration videos from the last night at here (you must forward it to approx. 1h30min because there's empty gap before the party part). When Fargo was recently interviewed about crowdfunding he made few interesting mentions about the advantages of the method:

-A kickstarter (crowdfunding project) project allows game developer to bypass publisher and their demands totally. It also allows you to bypass retail, since you can publish downloadable games in services such as GOG (Good Old Games) or Steam. Wasteland 2 is going to have boxed versions with thick old school game manuals available though. Kickstarter project service takes their share of the total amount funded and that's it. For example Kicking It Forward which InXile Entertainment used for Wasteland 2 takes 5% cut of the finished product.

Famous people in gaming industry - Chapter #1 - Jon Van Caneghem, Peter Molyneux, Guido Henkel

Saturday, 14 April 2012

These articles series present some famous gaming industry people, and what they are doing these days. Chapter #1 includes: Jon Van Caneghem, Peter Molyneux, and Guido Henkel.

1. Jon Van Caneghem (US)

Jon Van Caneghem is American born video game designer. His birth date not known by the public, but it lies between 1962-1963. Caneghem is famous for launching New World Computing game development company in three decades ago in 1983 - while programming and designing major part of the company's first game Might & Magic: The Secret of Inner Sanctum by himself. The game came out 1986, being success enough to influence a sequel to be made by Caneghem and the rest of the team in 1988 called "M&M II: Gates to Another World". After the birth Might & Magic franchise made a long run - eventually extending all the way up to Might & Magic IX (2002) where it ended as "a flop" after several great releases. Might & Magic universe was expanded in the 90's with "spin-off" series called Heroes Of Might And Magic, which became about as famous as the original M&M franchise. Caneghem did game designing for spin-off series as well These games are highly regarded even today, and you can get all Might & Magic universe games cheap from GOG.

(New World Computing - old and new logo)

Caneghem's work with New World Computing ended in 2003. Publisher 3DO who was New World Computing's mother company at the time filed bankruptcy taking N.W.C. down with them. After this Caneghem worked for NCSoft's untitled mmo (bit of a mystery which what was the game called) as executive producer in 2004-2005, leaving in less than two years of working there. He then co-found Trion Worlds Inc. in 2006, which produces browser games,mmorpg's and so on. He worked with Heroes of Telara for Trion, and left soon afterwards in 2009. It was around mid 2000s that he was rumored to have secured over $100 million of investment capital from Time Warner, NBC Universal, GE, and Bertelsmann.

What is he up for today? Caneghem joined Electronic Arts ranks in 2009 - and eventually was given a position of general manager in new gaming studio "Victory Games", which is a part of EA - a department with goal to develop strategy games. Victory games were soon integrated into BioWare label in late 2011 - and thus renamed "BioWare Victory", where Caneghem holds rank of general manager ever since.

(Victory Games was soon renamed into BioWare Victory)

His job with BioWare Victory in future is to lead Command & Conquer franchise and its future releases - which for Caneghem is probably dream job, since in an interview by he says, that he's a huge fan of strategy game genre and Command & Conquer series. The latest games that he has been playing are Civilization V and Starcraft 2 - with C&C and Heroes Of Might And Magic games still installed on his computer getting regular spin every now and then (finally a designer who can stand playing his "own" game).Caneghem was interviewed in 2011 and asked about the future game for the franchise, in where he stated:

"I can tell you it’s a Command & Conquer game for the PC, but we’re not yet at a stage where I can go into any details—we’ll be prepared to make a more formal announcement later in the year. We’re not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game." Read full interview by at here.

Caneghem has created bit of a name for himself outside gaming industry as well. In 90s and 2000s he found a hobby with racing cars and has won or placed in races ever since. He started the hobby from unofficial races in Hollywood Hills down the Mulholland Drive, which eventually grew into more "serious" hobby - taking him competing into GT2, CSR, DSR, S7, SGT, and Pro7. Caneghem has won races with Cal Club, and was 2005 Season Winner in SGT2.

(Caneghem found passion in racing, race he was involved into but he's car is not clearly seen here)

(Might & Magic VIII - The last good M&M game - in my opinion better than it's reputation)

2. Peter Molyneux (UK)

Peter Douglas Molyneux is British computer game designer and programmer, born in May 5th 1959 Guildford, Surrey, UK. Molyneux was recently awarded in 2011 with "Lifetime Achievement Award (god game)" by the "Game Developers Choice Awards" - now accompanying with other award winners such as Richard Garriott and Sid Meier. Molyneux made and released his first game "The Entrepreneur" in 1984. It was text-based business simulation, and he was waiting it to be a success, believing that game like that would sell easily at the time. He started duplicating hundreds of tapes with two Tandy Corporation Recorders - however the game sales were a flop - with currently known sales record of two sales.

After the failure Molyneux tried completely different type of industry - selling baked beans to Middle East. He started company called Taurus Impex Ltd. As a fun side note Commodore International mistook Molyneux's company for Torus, offering him ten free Amiga Systems to help him porting his networking software. It was pure accident. When Molyneux bit later realized this he lived in fear ever since of Commodore discovering their mistook for the name and claiming the free Amigas back. Somehow this issue with Commodore was solved without much damage to Taurus, and Molyneux's company was able to design and release a database system for Amiga called "Acquisition - The Ultimate Database for Amiga". All this beans and Amiga database rant may not sound very interesting, but it was vital part for the next step.

(Populous - first "god game" created for computers)

Obviously the Amiga database had sold well enough to give Molyneux and his partner-in-business Les Edgar a chance to form a new company in 1987 - this time based purely in gaming industry. This company was called Bullfrog Productions. Many gamers remember Bullfrog from the 90s. Where did it disappear? Read on. Bullfrog released first "god game" ever for computers in 1989 called Populous, later on coming out with few more sequels and ports to other gaming systems. Other than that, Molyneux worked as designer/programmer for Populous II, Syndicate, Theme Park and Dungeon Keeper (lead designer) for Bullfrog Productions to mention a few.

In 1995 Electronic Arts - who was Bullfrog's publisher at the time - bought the studio. This made Molyneux EA's vice-president and consultant. As for the Bullfrog's part, last game ever published under their logo was in 2001 called "Theme Park Inc." and in 2004 the company was merged into EA UK - that's where Bullfrog's last fragments disappeared into. On Molyneux's part departure from Bullfrog/EA axis happened bit earlier. After the release of Dungeon Keeper in 1997, Molyneux decided to call his quits with the company.

(Bullfrog Productions's tale ended in merging with EA UK)

He went on and formed a new developing company the very same year (1997) called Lionhead Studios. Soon he came up with a concept to a game - a concept bit similar than Populous - a new "god game". This game was to be called Black & White. The game took three years of development and $6 million dollars investment of Moleneux's very own money - when it was finally released in 2001 - now standing with Metacritic score of 90%. A sequel for Black & White came out in 2005. After this Molyneux continued working with Lionhead, which came out with Fable for Xbox in 2004 - an open-world action/rpg of a sort.

(Black & White by Lionhead Studios, another "god game")

What is he up for today? Soon after Lionhead was acquired by giant corporation Microsoft in 2006 - Microsoft Game Studios to be more precise with the division. Molyneux continued as a lead designer with his favourite child Fable for three more sequels, and was promoted to Creative Director of Microsoft Game Studios Europe in 2009. He announced beforehand that when the most recent Fable game - Fable: The Journey would be finished - he would leave Lionhead and it's mother company Microsoft.

Moleneux kept his word and quit Lionhead and his position in Microsoft this very year 2012 with "mixed emotions" by his own words. He also states that "it felt the time was right to pursue a new independent venture -- "I have left the lovely amazing Microsoft and Lionhead. Now for something really amazing, scary and brave new company called 22 Cans (Source)". What will happen with Fable is a bit unknown for now since Moleneux left. As for22 Cans, everything's completely mystery, but this indie-like company will most likely focus on games in future - with Mr. Moleneux on board - and are now hiring staff (for all coding and game designing gurus out there).

3. Guido Henkel (GER)

Multi-talent Guido Henkel was born on Septempber 9, 1964 in Stuttgart, Germany. Henkel may be a bit more unknown name for many gamers than the previous two game designers - and one reason might be that he has kept slightly lower profile about himself. However, he doesn't deserve any less praise than the two. Henkel might in fact be a bit more interesting face than previous two. He's not only game designer/producer/developer, but in addition passionate writer and musician (guitarist) - who has written books, game dialogue, and composed songs for games. Henkel also has decent skills in arts and graphics, cover art designing for example. Henkel even states in his blog that he has played heavy metal bands for several years in the 80's, though the information about band he was involved in is scarce. They only released demo and played opening spots for bands like Tyran Pace, Storm Witch, Uriah Heep, Lee Aron etc. Though Guido stated that they were serious about making heavy metal, they never broke through (fate of another thousand heavy metal bands in the 80s). Germany was well known cranking out heavymetal in that era - having several bands like Accept, Destruction, Kreator… well that's another story for another place.

(Guido Henkel played guitar for heavy metal bands in the 80's)

In 1983 (most likely) Henkel found a company called Dragonware Games - a company being one of the first game developers in Germany ever. They did third-party products for publishers such as Ariolasoft - games for platforms such as Atari ST and Amiga mostly - such as text based adventure "Hellowoon: Das Geheimnis Des Zauberstabs". The company eventually transformed into more known company called Attic Entertainment Software found in 1990 by Guido Henkel, Jochen Gamma, and Hans-Jürgen Brändle. Attic, rings a bell?

Attic was widely known, at least in Germany, but perhaps outside the country not so. Known from what? Well from highly regarded pen-and-paper influenced Realms Of Arkania franchise of course! Praised by those few who ever played it. These games had hugely in-depth character building and skill system, combined with party based first person adventuring and pseudo-isometric (almost top-down angle) turn-based combat, movement limited by action points per turn - and the battlefield was grid-based bit like chessboard. If you're an rpg fan who has never tried it you definitely should. Realms Of Arkania: Blade of Destiny was released in 1993 - influencing sequels Realms Of Arkania Vol. 2:Star Trail and Realms Of Arkania III: Shadows Over Riva.

In the credits for Realms Of Arkania trilogy Guido Henkel is credited for "chief, programming, music composing, deleatur (copy editing), and traveling manager". In several online sources he is listed as a "composer" for several songs in Realms Of Arkania titles. Truth is that he never composed songs for Realms of Arkania I: Blade of Destiny, but did 50/50 split on composing music for for Realms of Arkania II: Star Trail with Horst Weidle. For Realms of Arkania III: Shadows Over Riva Henkel composed the whole musical score, holding more experience with composing at the time. Shadows Over Riva has great atmospheric sound track for sure! I've clarified the composing part directly from Henkel, so I know it's true. Also, he's known to be writer, but how much dialogue and storyline for Realms Of Arkania did he write? Perhaps only he himself knows.

(Realms of Arkania franchise mixed 1st person adventuring with isometric turn based battle system)

Henkel found a website called DVD Review in 1997, which operates still today under his wing as in role of chief editor, working along with his wife Thu-Lieu. As the name refers - it's a website about DVD reviews and movie news.

In addition to Realms Of Arkania, Henkel was part of development team for Fallout 2 and Planescape: Torment (1999). Again, his part on Fallout 2 lies in the shadows. However, he was a producer and project director for Planescape: Torment - working for Interplay's ranks. Henkel was said to be increasingly frustrated with the publisher of the game - Interplay - who put pressure on the development team to release the game faster, and to cut out some material. Henkel stuck with the game as a producer until it's Beta state with passion to making sure that the game wouldn't be released half-ready. He quit this job in 1999.

(Planescape Torment's cover art was actually illustrated from photo of masked up Henkel)

In 2000-2001 Henkel was a VP of product development for eMusement Inc, which was supposed to do massively multiplayer role-playing game for Tokyo division of Squaresoft. This project was cancelled, however, and he had to find another project to work with. In 2001 Henkel decided to try his skills with another new company - also related with computers. The company was called G3studios, which focuses in games for handheld platforms such as pocket pc, Gameboy Advance, and phones platforms like Symbian, MS Smartphone, J2ME and Bew Handsets. G3studios is also a publisher for various gaming platforms. The website - though is up and running - hadn't been updated for quite a while until now with Henkel's upcoming computer game advertised in front page. For several years in the new millennium Henkel focused on writing books and leading some smaller scope handheld platform game-projects only. In an interview by he states:

” -- I practically stopped making games the day I started writing “Demon’s Night,” the first of my Jason Dark supernatural mysteries. I was a little bored with doing games and wanted to try something new. I loved the experience and ever since, my books have been my main focus that I have devoted all my efforts to.” -- read full interview by here.

What is he up for today? His book Demon's night was released in 2009. Past few years he has been focusing in writing books, which are being published by his own company G3studios. He is fascinated with supernatural mysteries, and writes constantly books about that topic, especially for his own Jason Dark - Ghost Hunter franchise with titles such as Dead By Dawn, Heavens On Fire, Ghosts Templar, Curse Of Cali etc., and offers his eBook services for a price. His seems also be up today.

But that's not everything. The big news are still bound to come! In year 2012 he made statement that showed his frustration with current gaming trend:

"I can’t even get excited about the major games that are being released these days. To me they are virtually all repetitive dribble, the same old unimaginative, testosterone-fueled, sophomoric stuff we did 25 years ago. The difference is that I’ve gotten a lot older and I really do not care all that much for the themes or the visual presentations of today’s games. Most of the time I just shake my head and wonder what they’ve been thinking when they made the game. There are only so many first-person shooters one can play… or at least that’s how I feel, especially when they all look, sound and feel the exact same for the past ten years." -- read full interview by here.

His frustration to nowadays gaming trends, and the possibilities of new ways to fund games with crowd-funding (through sites such as, where fans pledge money for projects they like, re-inspiredHenkel to return into computer game making. Crowd-funding allows indie developers to raise respectable amount of money without need to have publisher as a middle-hand, which allows more creative freedom for developer. Henkel has now started kickstarter project for his upcoming computer role-playing game "Thorvalla". You can also buy several of Guido Henkel's books at Amazon.

(Realms of Arkania III: Shadows Over Riva sound score composed by Guido Henkel)
(This article is copyrighted by, if you're reading the article elsewhere then you're reading stolen material. Support us by reading the article at it's original source!) Weekend Promo - Interplay Games -50% Off

Friday, 13 April 2012

Another fine campaign by Good Old Games (GOG).
This weekend they offer Interplay games -50% off for their game downloads - and since they all seem to be $5.99 by regular price, they're all just $2.99 per game with the discount. There are 31 Interplay games included in the campaign, and you can get the whole lot for $92.69 - if you're total nut or Interplay fanboy.

Some games really worthy of mention are Fallout 1 & 2, and Fallout Tactics, which are definitely much more valuable than $2.99 a piece, that's a great deal right there! Other Interplay games include releases such as these that I'd raise up the pedestal:

  • Descent 1 + 2 pack
  • Die By The Sword + Expansion
  • Freespace + Expansion
  • Freespace 2
  • Jagged Alliance 2: Unfinished Business
  • Kingpin
  • Stonekeep

Ten overlooked computer games that deserve attention - Part 1/2

Monday, 9 April 2012

These ten computer games deserve more attention than they originally got (in my opinion anyway). Whether it be a great game that was only rated for average, or a decent game which was not perfect by any means, but isn't known literally by anyone thus at least deserving a run. Part 1/2 includes "Overlooked Games" position 6-10.

Read Also Part 2/2 at here - positions 1-5 (Coming soon):
5. Grim Fandango
4. Anachronox
3. Knights of Honor
2. See only at the article!
1. See only at the article!
(This article is copyrighted by, if you're reading the article elsewhere then you're reading stolen material. Support us by reading the article at it's original source!)

10. HardWar (:The Future is Greedy, 1998)

(Mayday mayday! I'm sorry I shot down your twin brother)

“There is a war going out out there – WAR – and it ain’t easy – HARD – HardWar” – so ends the introduction movie to the game, which itself is quite promising clip. Fine acting and cheesy as hell rant by main character about surrounding world. Reminds me of Kyle Reese’s rant about Terminator-800 to Sarah in The Terminator “It can’t be bargained with – it does not feel the pain!” and so on. Anyways, to the point.

HardWar is totally unknown sci-fi space flight simulator released in 1998 by Gremlin Interactive/Interplay. It was developed however by The Software Refinery. Can’t say I know anything else about them. And to be honest I don’t think many others do either. I hardly hear this game mentioned anywhere, and it’s slightly shame as it was a flight simulator that should be eventually matched with several alike, that actually are known several times better.

This game has share of it’s similarities between likes of Elite and Freelancer, or even Privateer. You play a freelance pilot, a “moth pilot” to be precise as the space ships are called as such. You start the game by selecting your past from few options, which defines mostly your starting gear and ship – as well as who hate you. The game takes place on city of Misplaced Optimism, a space colony located on Saturn’s Moon Titan.

That’s also main difference between Elite and Privateer, instead of flying in space, you fly on planet’s surface, in sort of “craters” connected together by tunnels. Bounty hunt, scavenge, rob (although different factions will not be to pleased if you shoot down their cargo ships..) or buy and sell materials. Whatever you wish. Despite the nice intro video, the story might never quite take off and the game is not perfect by any means, but definitely deserves a glance by those who enjoy this type of games.

9. One Must Fall 2097 (1994)

One of the better, and obscure fighting games for computer, with one static screen viewed from side in every battle - screen that doesn't scroll. It was developed by Diversions Entertainment and released by Epic MegaGames in 1994. This game plays out pretty much like any Mortal Kombat, Street Fighter or Killer Instinct – as for a broad statement.

What you can do is select out of ten fighters, with each having their own Story mode and background, as well is different amount out of the three stats: Power, Agility and Endurance. The next pick is your robot, of which you can choose out of ten different ones – each with their own moves and attacks. That makes 10 x 10 possible character and robot combinations (or do I suck in math?), which is pretty cool.

The arenas have “hazards”, meaning that there are varying elements that can kill you other than the enemy: spikes pushing out of back-wall will pierce you if you’re not careful and observe the right timing when they extend. Or you may throw your enemy into an electric wall to give him nice warm shock.

Graphically this game is quite nice, and still looks allright. Nothing spectacular, it’s just it’s artistic style that has aged well in my opinion. Game music (main theme) is also quite kick ass, and reminds me of good old times when game soundtracks were made out of steel instead of tin. Criminally unknown. This game was released as "freeware" by the game developer in late 90's and can be thus downloaded legally for free now for example at DosGamesArchive.

(Nostalgic menu theme)

8. X-Com: Apocalypse (1997)

(X-Com Apoc happened in single city instead of full Earth)

Developed by Mythos game, who also developed original UFO: Enemy Unknown in 1994. This game caused some controversy by both press and fans. X-Com Apocalypse came out 1997 and it was rated 92/100 with “Good Game” award in finnish Pelit-magazine (surprisingly) while there were many opinions from the lower rating end also. We at The Gamers Dungeon rated it 87/100, read full review here. Why was this game hated by some?

Well for starters Mythos decided to dump down the game’s scale (geographically thinking) by limiting the game world from whole Earth to only one city Mega-Primus. While it may sound limiting, that may not be the whole truth. In Earth mode of two previous games, you couldn’t actually play the whole earth, just specific spots where events happen. While in previous X-Coms in world map screen (equal to Apocalypse’s city view screen), the events involved mostly only seeing flying ufo’s and such. In Apocalypse Mythos tried to create one, decently large, living and breathing city – instead of static looking Earth view with only thing to see really to be different U.F.O’s flying around. Did they succeed?

I’m not saying that Apocalypses city view works better than in previous X-Com games equal – Earth screen. They are just widely different – and I like them both different ways. But limiting the game area from Earth to single city may sound less interesting idea. It’s like being demoted from Earth Police to City Sheriff. The city however worked quite nicely as a platform for X-Com world. Not perfect, but managed to hold it’s own. In my opinion at least.

Another thing was to change game from turn-based combat to either turn- or real-time based, depending of your choice. “The game lost it’s roots!” someone might yell, but I don’t personally see what’s the problem here, since you can play either one, and they both work okay. Why adding another way of playing is bad, when you can actually still play it turn-based also if you wish?

Well Apocalypse sure had toy’ish looks on it’s graphics. Enemies, the city, pretty much everything looks quite crappy – quite, but not totally. Not perhaps pleasing the eyesight the most, one can still ignore it as graphics are not totally bad. Soundtrack is quite haunting also and this game has atmosphere quite high.

The game plays nice, offers very lengthy run before you’re finished. And you get to visit alien dimension even at the end. Other than changing games world setting and adding real-time as an option, it stayed true to X-Com’s roots – and is unfairly bashed in my opinion. Hunting down the UFO’s in the city is not actually that bad, and once you enter the combat screen invading UFO – as an old fan of the franchise you should feel pretty much home. If you hated this when it came out for it’s idea, perhaps giving it another go wouldn’t be so bad idea?

(Combat was true to it's roots, in addition with optional real-time)

7 The Temple of Elemental Evil (2003)

Developed by Troika Games (who also did Arcanum) and published by Atari in 2003, Temple of Elemental Evil stands as one of the rare role-playing games for computer using AD&D 3.5 edition rules – and was praised for implementing them well into the game. At same time the game was criticized for lack of a good story and being released totally unfinished and buggy. As it stands for now, Metacritic score for the game is 71 - which is way low for patched up and modded version.

Troika then patched the game later on, when wide audience didn’t give rats ass anymore. The game still holds quite faithful fanbase, who have also came out with great mod called Circle Of Eight Mod Pack. The game has reached the stage where it’s now well playable and polished by patches and the fan mod, and any AD&D game fan should definitely give it a go.

Story shortly: Six miles from Hommlet a group of hovels formed a center for evil activity – they built a small chapel dedicated to an evil god. Locals ignored this as the temple was located in marsh – a mistake right there. For three years these evil forces robbed and pillaged lands around Hommlet – but they got too power-hungry and were eventually defeated in an open combat after challenging kingdoms of the north. The evil forces were slain and their temple – destroyed – sealed with magic and spells. Temple served as a mecca for adventurers who used to visit it, but over time they stopped coming and the village went on to continue it’s life normally. Until now..

This is one of those large freely explorable top-down party-based AD&D cRPGs where you control a party of five, free of your creation character by character from the scratch. The game’s graphics hold well even today, with only menus looking bit bland, but the environments themselves look very nice. This game was unfinished back then and thus overlooked greatly - but has now been hugely fixed, and once it’s now totally playable and cheap –one could get it for cheap (for example sells it as all patched up download with extras, manuals, for $5,99), add Circle Of Eight mod pack (instructions and links here) and enjoy the ride.

(Circle of Eight mod patched the game and added tons of new content)

6 Arx Fatalis (2002)

Arx Fatalis is a computer role-playing game developed by small studio Arkane Studios (who also are about to released Disnohored this year, read preview here), which was released in 2002 for PC and later ported for Xbox (if I remember correctly this was the order). Arx Fatalis stands for “fatal fortress”

The game was hugely influenced by dungeon crawlers, especially those with bit more open world, if that’s even possible in case of pure dungeon crawlers.. well actually it is, because it’s biggest influences came from Ultima Underworld I and II, which succeeded creating dungeon crawler with open world – sort of. In Arx Fatalis you create one character with varying skills and stats, which mostly involve spell and combat skills, and then you’re off to go for adventure viewed in first-person.

The Fortress consists of various levels such as in Ultima, which has Trolls, Goblins, Dwarves and Humans, and such, as inhabitants – which you will be encountering when adventuring on. At the beginning of the game you start by waking up in a prison cell, which you will eventually escape from – and discover that your main quest is to imprison the God of Destruction, Akbaa, who’s trying to manifest himself in Arx Fatalis.

Arx Fatalis involves authentic spellcasting system, but I’m not going to go on explaining it here – I’ll just say that this game’s very overlooked and don’t get mentioned too often. Metacritic score of 77 might not do it full justice in the eyes of dungeoncrawler type of games fan – so if you feel like being one, then this game is one to be checked out for sure!

To be found downloadable at for $5,99.