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Hungry for some classic games Let's Play videos?

Wednesday, 28 December 2011

Since the section is a bit hidden, I'll remind you that the "Let's Play" library still exists in www.thegamersdungeon.com. It contains mainly adventure and rpg type games, with some action and was a bit of work to create too.

Unfortunately I won't be updating it anymore since something has happened with Blogger as it doesn't allow me to paste Excel tables anymore into "new post" section properly. Don't know if Google has released update which prevents from linking big tables with links.

However, the list was quite complete anyway. Just that the new and upcoming games won't be updated. Be sure to check it out though! You can sort the list by Year, Genre, Name and Rating (Gamespot score), and there is I think over half thousand let's play videos out there linked, ranging from early as late 80's games to 2011.

When you browse the table just look at the column titled "LP" and every game that has a hyperlink with title "Ye" has a video. Most of them should still be up too, with fast testing out I didn't encounter one broken link yet. The amount is somewhere at +500 videos linked all together.




PREVIEW: Kingdoms of Amalur - Reckoning: Challenger for Skyrim?

Sunday, 25 December 2011

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Pre-Order Kingdoms of Amalur: Reckoning from Amazon.com

Kingdoms of Amalur: Reckoning is a massive open world single player rpg set in the fantasy world of Amalur. It’s a multi-platformer coming out at February 7th 2012 for US and 12th for Europe. The game will be released for Xbox 360, Playstation 3 and Windows (PC). It’s being developed by 38 Studios, Big Huge Games, and is to be released by Electronic Arts. Ken Rolston who was the lead designer for titles like Morrowind and Oblivion, acts as the game’s executive designer. By the way some lore and backstories are written by fantasy author R.A Salvatore, who has written 10 000 year biography for the world of Amalur, which is used as a game lore for the game.

At beginning of story you’re dead, but for some reason you’ve been dug up from the pile of bones to be experiment by a machine called Well of Souls, which can resurrect dead. You’re actually first person to be successfully resurrected of dead by this machine. your past remains unknown and you’ll be given a second chance after your mysterious death. Well of souls has granted you access to change your fate, to be able to choose again from the scratch who you are and where you belong – and that’s what leads you to a character creation starting from an empty table.

There are four races to choose from:

  • Almain – Warlike and religious nation of a storied origin. They come in seek of freedom, while honoring their traditions to their homeland. Racial bonuses: +1 Alchemy, +1 Persuasion, +2 Blacksmithing
  • Varani – Hardened by the high seas this race consist mainly of pirates and mercenaries, as well as of merchants. Varani favor daggers and swords as a weapon. Racial bonuses: +1 Merchantile, +2 Lockpicking, +1 Detect Hidden
  • Ljosalfar – Proud and ancient people from the frozen lands of the north. They judge themselves fit to divine right from wrong under wind, sun, and sky, and mete an even-handed justice. Racial bonuses: +1 Alchemy, +2 Dispelling, +1 Sagecraft
  • Dokkalfar – Sophisticated students of magic and diplomacy. While not shy from conflicts, they prefer to resolve disputes subtly and with grace, or efficiently, in silence. Racial bonuses: +1 Persuasion, +2 Stealth, +1 Sagecraft.





Both Almani and Varani are human like races, while Ljosalfar reminds of regular elf and Dokkalfar of dark elf. Needless to say that elven races seem to nod more towards mages, and Dokkalfar should make the best thief-like characters.

After picking up your race, you’ll also be able to pick your “Patron” out of six possibilities: Fire, Wisdom, War, Order, Justice or choose None and leave it blank. Selecting “Fire” for example sets Vraekor – God of Fire as your patron, which gives you +6% fire damage and +6% fire resistance. Choosing “Wisdom” would make Ethene – Goddess of Wisdom and Art as your patron, thus giving you +10% bonus to mana.

The face creator for your character is also included, though it’s not quite as in-depth, as for example what Skyrim’s one looks like. It has several facial features to choose from ranging from Skin tone to eye features and lips. Other than that it has several different pre-made faces which you can modify with those previously mentioned features. The demo didn’t show though that you could modify shape of pre-made face, but there was many different faces to choose from to begin with.

Ken Rolston, one of the developers of Kingdoms of Amalur stated that there are four different areas in RPG, which makes it whole: narrative, advancement, exploration, combat. He states that “all other areas been done good so far in rpg except combat”. That’s their main focus to fix. Combat is promised to be fast, dynamic and intense. It has look and feel of a combat game, and I have to say that personally it looked quite straight forward to my eyes, and I’m yet to find out what it is that makes it so unique that they promise it to be.


(Geographic areas vary from vibrant grasslands and barrens to misty swamps)


This game includes five different geographic regions which shall all have their own unique look and atmosphere. Each regions are filled with villages and cities, with citizens who have their own daily life schedules and routines. There are over 120 hand-crafted dungeons over the world, and yes, they have traps included.

Main quest begins with your rebirth and not much is revealed of it yet. In addition to this, you have six different factions to join, of which each has their own faction quest-chain and story. There are also “hundreds of different side-quests” in addition to main quest and faction quest-lines. The game developers promise that the quests can be done in various ways, with different outcomes.

Loot system should be diverse ranging with items ranging from huge amount of pre-made items to endless random generated items. Their rarity is defined by a color, much like in World of Warcraft.

There are three different crafting systems in Kingdoms Of Amalur: Alchemy, which lets you create several potions to aid you, blacksmithing which lets you melt down the items you don’t need, and then use the melt down components to create new items at forge, sagecraft lets you merge shards and magic crystals into gems with magical powers, which can then be added to your weapons and armor. This is a bit like enchanting. All three crafting systems are well known from several previous games, and any RPG fan should most likely feel home right here.

Nine non-combat skills are included in game. Few examples of this are: Detect Hidden, which lets you find secret doors, hidden treasures and ambushes. Dispel lets you disarm magical traps with a mini-game, which would otherwise blow on your face. Persuasion unlocks optional dialogue options in conversations, granting you either easier way of passing certain stage of a quest, or a better reward when finishing one. Stealth allows you to walk silently and backstab people with critical strike, pickpocket people, and trespass to the areas you don’t belong.




Every time you level-up, you’ll be given skill points which you can then spend on skill-branch. The branch consists of three different categories, very much reminding of other classic skill branches like the one of World of Warcraft. The categories are: Might which is warrior likes, Finesse which aims more for finishing moves and stealthy gameplay, and finally Sorcery which needs no explanations. It’s pretty classic three way distribution. Every branch consists of 22 different abilities. You don’t have to choose just one branch out of tree, you can mix them up and create a hybrid of your like. In Kingdoms of Amalur, unlike in Skyrim, you raise levels with classic way. You get XP for killing enemies and finishing quests, and when you reach required amount of XP points you’ll level up.

The destiny system however brings something new to a table and I’m still to figure out what bonuses it actually grants, but it’s supposed to act as a class system for the game. When you start out, you don’t pick your class but start as “a blank card”. While you spend your skill points to abilities in skill-branch, you unlock “destinies”. Each of them require certain amounts to be spent on certain abilities in skill-branch before unlocked – and once you unlock certain destinies, you can switch them back and forth whatever feels the best for your skill-build.

For example after you’ll be given your first three unlocked destinies which are basic rogue, mage and warrior, and after your choice it becomes your current class – but you can swap it to another when you unlock more of destinies. Now the destinies are named after character classes like: “Warrior, Avenger, Shadowcaster, Wayfarer” – and you can choose which of destinies to follow at any point of the game. After watching “A 22-minute video walktrough” host by Lead Designer Ian Frazier, he explained how to unlock destinies, but he didn’t really reveal what they do. I guess we’ll just have to wait, but my bet is that they grant significant bonuses to what type of a character class you play. Im just guessing here but I bet that for example unlocking “Warrior” destiny will grant you several bonuses for a skills that a warrior would be needing. To all the thieves there, stealthing is in the game, as well as the pickpocketing too.


(Part of the Amalur's map)


The thing suspicious about dialogue options is that the choice taking you forward skipping all the unnecessary conversation is highlighted with “blue” color. Is this like saying that the rest of the options are just lore or such, and thus don’t actually affect to anything at all? Hope not.

The gameplay video shows the world, which is graphically more colourful and fairy-tale-like than for example Skyrim. Graphically it leans more towards mix of a something like World of Warcraft and Fable. Not quite as cartoon’ish as WoW, but not as “realistic” as Skyrim. Something in-between. Personally I liked what I saw in terms of graphical style and architecture in the game. Kingdoms of Amalur: The Reckoning seems to bring more the same old open world rpg than what we’ve seen before, with bit different level-up system ("destinies"), but it seems to have also very comprehensive character, skill and game system overall. Added to very large scale of the game, vibrant landscapes and standard rpg elements are there – I’m definitely going to check this one out at least. It seems like direct competitor against Skyrim, but is it up for a challenge?

-www.thegamersdungeon.com


(Watch the 22-minute Walkthrough and introduction here)



PREVIEW: Syndicate (2012) True Sequel Or Generic Shooter?

Friday, 16 December 2011


Few months ago it was officially announced that Starbreeze Studios - who developed "The Chronicles of Riddick: Escape From Butcher Bay" (Gamespot 9.3/PC) and "The Darkness" (Gamespot 8.5/Xbox360) - are working to release new game to the old Syndicate franchise. It will be out on early 2012 for Xbox360, Playstation 3 and PC platforms and released by Electronic Arts.

But the question is, does it earn Syndicate title? Lets take a look on some info we know about the new Syndicate title so far and compare it to the original. The original Syndicate (1993) and it's sequel Syndicate Wars (1996) were developed by Bullfrog (also creators of Dungeon Keeper). I never had chance to play original more than little bit, but I played it's sequel Syndicate Wars a lot. Actually, despite being far from perfect it was very entertaining game regardless critics shot it down for not living up to the original. The gameplay between those two was at least quite close to each other, as was the very basic idea of the game.

Original Syndicate games (1993, 1996) for PC were mainly very action based top-down view strategy games - that could be more accurately described as RTS (real-time strategy) - taking place in futuristic Sci-Fi world. You took place to control four Syndicate agents to complete bunch of single stand-alone missions. Especially Syndicate Wars though was very much action based as stated. I don't really know how strategic you could call it - maybe in some degree - planning what route you take to reach your goal, what weapons to use, do you need to place bombs and where or persuade human (brainwash) to work as your personal "shield".


(Syndicate, 1993)

They were pretty standard top-down RTS games indeed, with tons of single missions, and lots of mouse clicking. Almost all actions were executed by mouseclicks. Go here, shoot this, use that. etc. What In my opinion made them unique was great game theme - very much inspired by Blade Runner movie - at least it looks like it. In "Wars" you could bomb down buildings, which would add another strategic element. Using human shields was brutally fun, especially since brainwashed citizen could pick up weapons from the dead thus becoming your personal army. Cops could come along and mess operation up when in firefight between crooks and Syndicates etc. You could also develop different weapons and items in your very own workshop, which would be working while you're on a mission. You'd be able to also decide where to focus your development to. Just basically many memorable and fun moments with great game theme. Bullfrog knew how to make entertaining games indeed.


(Syndicate Wars, 1996)
(Shoot'em..)


Now how is the new Syndicate developed by Starbreeze? I let my first "hell no" moment was when I first read that it's going to be multi-platform shooter - which will most likely mean that the last remnants of strategic element since Syndicate Wars will be ripped off - making it from Action based RTS to pure First Person Shooter. It could be entertaining FPS - or it could be just another generic FPS - but really aren't we flooded with FPS's coming out lately already? I wouldn't want this to be reason for me to bash up the new Syndicate before even knowing much about it but come on. X-Com is already coming out as FPS, now that might be more heresy than Syndicate but still. It's just quite disappointing - I would had loved another graphically modernized, but top-down Syndicate game staying true to it's cult roots.

Now that I've said that let's look some how the game actually turns out to be. How's the plot? Well new Syndicate story is focused in year 2069, taking place in Machiavellian world. This world is dark futuristic place, which has no government of any kind running things. The areas are controlled my different clans of Syndicates who are competing about market shares, and gang territories. There are three mega corporations running things and competing with each other: Eurocorp, Cayman Global and Aspari - and worst of all, none is questioning their actions.

In this world everything is digitally connected including people. Most human have an implant attached to their brain. For example through DART 6 bio-chip, players can slow down time, and breach the digital world around them. Sounds like we've heard this feature before? The new Syndicate is said to blend fast-paced, futuristic, action shooter settings and story with "innovative chip breach gameplay instantly immersing player into the unique digital world."



A few already known chip breaches include firstly "The Suicide Hack", which will make enemy put gun in his mouth and pull the trigger. Secondly slowing time. And thirdly Allegiance, which will turn your enemy against it own allies, letting it shoot few of his own agents before killing himself. To use chip breaches you need to collect IPA (could be compared to "Magicka" of fantasy games I suppose) which is being done by making kills and using breach effectively.

Cool, but doesn't these breach powers sound bit like Deus Ex: Human Revolution's (And bunch of others games before that). I'm sorry to say but it doesn't sound very original to me. I get the idea that "chip breach technology" is something alike to Deus Ex: HR's Augmentation system, perhaps taken bit more far - and hopefully so! Does "story" mean the simple cut scenery we've seen so many times in recent Action-Adventure games without much of a dynamic gameplay? Hope not. And "fast-paced action shooter" blend with the previous mentioned things just screams for - if not "generic", at least "seen that one before" like no tomorrow.

There will be chipped and non-chipped opponents around making it a bit tactical how to fight each of those as you cannot use breach powers towards non-chipped ones. The game area is divided at least to two zones: "Up Zone" and "Down Zone". Reading from between the lines I understood that Up Zone is the high class area of the game and also has different robots and machines to fight, while Down Zone is low class area, where "agents" of the any of the big corporations, which you control, are seen as monsters. Thus you will not get very warm welcome in Down Zone areas.


(Shoot'em too..)

What can save this game and make it unique? Well certainly Syndicate can score some points home in case they manage to make game world really authentic and atmospheric. Remember Syndicate Wars had a great dark futuristic Sci-Fi feeling (and it didn't need fancy 3D either to achieve that). Some originality to the story and dynamic happenings, different ways to finish your goal thus making you think your options, and surprising game events. Please do not tune down bloodshed, gore and dark atmosphere down to nothing to make it another "teen-FPS". The developers have been rather careful about the comments of violence in game comparing to the previous. They state that yes some fights between Syndicates take place in civilians area and they eventually "get in the line of fire, but you aren't encouraged to kill them." Give me "Persuadetron" please!


(Four player Co-Op mode might be cool feature)

So will this new Syndicate have anything to do with the original? While much is yet unrevealed it seems a bit uncertain that it would have more than just slight resemblance. Starbreeze on the other hand promises it to have feeling and "soul" connected to the old Syndicate, but they are rather careful in their statements, giving out rather round answers:

"We're creating a challenging FPS game which will appeal to the modern day FPS fans, as well as to the fans of the previous Syndicate games". Personally I think that sounds like impossible combination. In addition Jeff Gamon from EA Partners tells that fans of the old games will recognize many areas from the previous Syndicate titles, but will experience them in a new way. The game will also offer four player co-op mode, which includes missions converted from the previous titles. That's actually first cool thing I've noticed this far. One thing that stands out is also the promises that the game will be challenging and difficult, much more than the other competitive games on market. That's a fresh thing to say at least:

"We think our AI is best of breed. It's very light on scripting. It's a very challenging, hardcore shooter game. It's very traditional in that sense. It's tough. It's really tough. It's challenging."

Will it be candy for modern FPS fans and poison for the fans of the previous Syndicate games, or something else? We'll see, this far I'm not overly excited about this release. It could be good game on it's own right (or not), but there's not just much info that would back up "originality", and converting Action-RTS into "heavily action based" third person FPS doesn't just sound overly promising.

My prediction: it will be decent shooter, loved by a some and hated by some - mainly disliked by the old fans and ignored by those getting bored of too many games like this coming out, and after half year many won't remember the game. Hopefully I'll be proven wrong.

Pre-Order Syndicate (2012):


Syndicate (2012) Trailer


-www.thegamersdungeon.com




Command & Conquer: Generals 2 (PC) - First Details From An Interview

Saturday, 10 December 2011



First details of upcoming Command & Conquer: Generals sequel come from an interview by IGN. The interviewed persons were Bioware co-founder Dr. Ray Mazyka and Bioware executive producer Jon Van Caneghem. Command And Conquer 2: Generals is made for PC only release, to be released by Eletronic Arts and is developed by rebranded Bioware Victory Studio -- which is subsidiary for Eletronic Arts. Bioware Victory was previously known as "Victory Games" before the rebranding. Several members of the core development team for the game have previously worked with other C&C franchise titles, thus having previous experience with the franchise. Command & Conquer: Generals 2 will be built on "Frostbite 2" engine.

When asking about why the Generals spin-off of the series is getting attention now, after long time of being off the spotlight, Jon Van Caneghem states, that the original game was actually best-selling title in the series. He says that community has been asking for sequel and thus they want to respond into the demand. Caneghem also thinks that return to Generals was long overdue: "We were really attracted to the near future time perioid and the themes we could explore and the project went from there".

So how will the new title differ from original Generals title, and does it still have RTS mechanics of base building and army management? Caneghem reveals that one of their main goals is to bring C&C back to the roots that "have made it one of the most popular and beloved properties in the strategy genre and that revolves around the core gameplay." Thus player is "a General" and it's up to them to create and control massive armies in game. He states that action-packed gameplay that also requires player to be cerebral is the key in the new title, but promises also some new elements to be presented.

Story setup will take place ten years after the events in Generals. At the very beginning world is at peace, and all major parties are about to hold a huge conference where a landmark peace treaty would be signed -- when suddenly wipes away all the leaders in attendance. The only leaders left are "generals", which is where the player steps in the storyline. There will be three factions in the game, but Caneghem only reveals two of them: "the GLA and EU and one more we aren't revealing - yet!"



Ray Muzyka tells a bit about how the new title ties with the BioWare brand and image, will there be any affection at all that it's using the brand known from role-playing games? Myzuka tells that vision of BioWare is to create "the most emotionally engaging games in the World -- this works across multiple genres." BioWare will aim for this vision, no matter what the genre or platform was. He also promises that BioWare will apply the vision in new C&C title in a way that makes sense for the genre and C&C series, and it will not necessarily be in the same way than they've done it in the past.

When asking Jon Van Caneghem about the company (BioWare Victory), he reveals that the studio was founded earlier this year and thus became part of BioWare label this summer. The core team is based in Los Angeles, although the team is located in multiple studios. Several of the team members have worked previously in C&C games, action games, shooters and RPG's thus covering members of several genres as well as from the C&C franchise.

The engine that Generals 2 will use is Frostbite 2, an game engine that was developed by EA Digital Illusions CE, creators of the Battlefield series. Version 1.0 debuted with Battlefield: Bad Company in 2008, while the newest version also to be used in the new C&C title debuted with Battlefield 3 earlier this year. Thus it will take full advantage of DirectX 11 and 64-bit processors. This also states that it won't support DirectX 9 nor Windows XP -- nor should the game either.

Caneghem states that "Frostbite 2 is an incredibly powerful piece of technology. Not only are we going to be able to raise the bar in terms of the level of fidelity for the genre, it's also going to allow us to make the whole experience more intense. Players are going to command massive armies on a battleground that is fully destructible."

Muzyka also shares his thoughts about Frostbite 2: "the technology also allows us to create high quality, in-engine cinematics that flow seamlessly with the gameplay, to help increase the immersion and emotional engagement for the player as they experience the story."

According to Caneghem, multiplayer will be a vital part in Generals 2. He tells that BioWare are focusing hundred percent to both single- and multiplayer modes. Single-player campaign will allow player to take sides of several different factions and experience the new war from multiple perspectives. He also claims that BioWare team has "some great plans for multiplayer", but aren't going to share any more info just yet. Caneghem shares a small glimpse about multiplayer though: "I'll just say there's going to be a lot more variety than you typically see". Whatever this means, we will find out later on.

Ray Muzyka is asked about what he thinks that are strengths and weaknesses of teal-time-strategy (RTS) genre, and what are weaknesses that BioWare is hoping to address with upcoming Generals 2? His opinion about this is:

"I think the best games have been the ones that have been accessible, which helped bring in a much larger audience, but also challenging to master, which helped create a lot of retention, passion and core community-building around different franchises. Over the years we've seen different attempts to move the genre in different directions and I think that may have caused things to drift from that core gameplay philosophy of driving gameplay that's fun and fast paced, yet always strategic. That's ultimately the foundation we're working off of for Generals 2, while also innovating in new areas and adding some of the things BioWare is known for with interactive storytelling (delivered in an appropriate way for the genre, which is critical) and always driving for high quality."

Ultimately Muzyka seems to think that he and the team are aiming for driving, fast gameplay, that is not too hard to get into, yet has strategic control which is needed to learn to play the game most efficiently. He also puts emphasis on interactive storytelling (as also mentioned earlier in the interview) and innovation for new ideas. The last words?

Muzyka: "We know there are a lot of Command & Conquer fans out there and we're looking forward to bringing them back to the Generals universe."

-www.thegamersdungeon.com



Your Guide to Skyrim - NPC Companions with Locations

Friday, 9 December 2011

Quick Menu:

The NPC Companions of Skyrim list has been hugely extended and moved to be it's own post due growing size of the Guide. Hint: Use Browser search function (CTRL+F) to find certain Race, Companion, Town or Class.

Alert: Don't mix this NPC companions page with guild called "The Companions". If you're looking for how to join the guild - please check this part of the guide.

Companions in Skyrim can be found at various locations all over the land. So all you need to do is keep looking and check dialogue options regularly, especially after completing a quest with certain NPC! They might have an dialogue option available where you can ask him/her to help you out and join your party. Most common place to find companion, though, is any Inn at any of the nine major cities. Most of the NPC’s at Inns will require a small salary for them to join which most usually is 500 Gold. You can have only one companion at once.

Companions can be given short orders: Wait, Attack specific target (point with cursor) or barter with companion, meaning you can give weapons and armor to him/her. If he picks up a secondary weapon you don't want your companion to use just barter and take the specific weapon back, leaving him/her with only the weapon you want him to use.


Additional Tips:


  • Characters that are marriable, will be available after you have achieved an Amulet of Mara. When marrying a character, they will set up a store for you making 100 Gold a day. 
  • If follower is able to join The Blades, it will be available at Skyhaven Temple.
  • Dogs cannot carry items
  • You can now rate any Follower! Rate by how useful he is.


Here's a list of companions in Skyrim that I know of thus far:



Aela The Huntress (Whiterun)
Race: Nord
Class: Thief/Werewolf
Marriage: Yes
Able to join The Blades: Yes



Aela is a Nord thief, who you’ll first encounter outside Whiterun city walls at a farm, fighting a Giant with few other warriors, who actually are members of The Companions. Either that or she can be found inside the farm. If you talk to her, she will tell you about how to join The Companions by speaking the leader. Someone correct me if I’m wrong, but I think you must first complete first quests of The Companions and prove you’re worthy to join before actually getting an access to recruit Aela.

Aela is very useful companion because she is Archery trainer, that provides training of archery to level 75 free, given that you have joined the Companions first. You can get cut from the shares in her store, or sell items to the store. She is also highly ranked member in The Companions, meaning she can grant you with additional Quests, thus making her also an essential NPC, who cannot be killed. When she goes down, she just gets “stunned”. She starts with Heavy Armor set but is better with Light. After acquiring Amulet of Mara, she is also available for marriage. And as last but not least, she is a Werewolf!






Ahtar The Jailor (Solitude, Jail)
Race: Redguard
Class: Warrior
Marriage: No
Able to join The Blades: Yes



Ahtar is a Redguard Warrior to be found in The Jail of Solitude. Can be also found when entering Solitude first time when he is performing execution of Roggvir. Don’t walk up to him until the execution is done, because this will turn guards hostile. He will become available as a follower after you complete his given Quest to go and kill bandit leader in Broken Oar Grotto.

There’s a conflict that you’d avoid if you want to get that above mentioned quest. Don’t finish Quest Lights Out! first by killing Captain Hargar, because this will make Ahtar’s quest at Broken Oar Grotto unavailable!
Trained in Two-Handed Weapons and Heavy Armor.






Annekke Crag-Jumper (Darkwater Crossing, Eastmarch)
Race: Nord
Class: Hunter
Marriage: No
Able to join The Blades: Yes
Bonus: Grants one skill level in Light Armor for her Quest



Annekke Crag-Jumper can be found at a small farm called Darkwater Crossing, located in southern Eastmarch. You’ll have to complete her Quest before you can recruit her as a follower. Annekke is a Nord female, who’s geared towards thief and hunter skills more than anything else. She specializes in Light Armor and Archery, with One-Handed and Block as supportive skills. Her Sneaking is mediocre though.






Aranea Ienith (Winterhold, College of Winterhold)
Race: Dunmer
Class: Destruction/Conjuration Mage
Marriage: No
Able to join The Blades: Yes



Aranea is a Dunmer mage, who worships Azura – thus can be found at Shrine of Azura. She will give you a quest “The Dark Star”, where you’ll need to find Nelacar, who according to Aranea, wholds power of the stars. On counter-side Nelecar also has own quest to bring Azura’s stone to him, and if you do, you’ll lose the chance to get Aranea with you, thus making her threaten to kill you for defiling a daedric artifact. Nelecar can be found at College of Winterhold. Once completing her side quest, she will be available for recruitment.
Aranea is very powerful mage, who likes to use Destruction spells for damage and is capable for Alteration spells usage. She also likes to summon three different types of Atronachs on high level.






Argis The Bulwark (Markarth, Vlindrel Hall)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



Argis is a Nord Warrior who works at Vlindrel Hall in Markarth. He will be assigned as your “Housecarl” of Markarth, when finished doing Quests for Jarl of Markarth thus achieving the rank “Thane of Markarth” (kill leaders of the Forsworn/help five citizen). After this you also need to buy the house in the city also (Vlindrel Hall).

He is specialized in Heavy Armor, One-Handed, Block, Archery and has competitive Two-Handed also making him a good melee follower.
Able to marry.






Athis (Whiterun, Jorrvaskr)
Race: Dunmer
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes
Trainer: Yes, One-Handed up to 75



Athis is one of the followers available through The Companions Guild in Jorrvaskr when proving your worth to the guild by doing some quests. He is also trainer for One-Handed Weapons. Specialized in One-Handed, Block, and Light Armor.






Barbas (at Falkreath)
Race: Dog
Class: Humper



Barbas is a Quest related Dog to be found eventually in Falkreath with the quest related to Blacksmith’s (Lod) missing dog. The Dog is usually just outside the city gates. This Dog can talk and will lead you to a quest about to visit Haemar’s Shame, where a daedric shrine is located. He won’t join you after the quest, but will accompany you when the quest is still going. If you want to keep him as a companion, you can just leave the quest to be and do other things with Barbas along. He is invincible, and cannot die, thus making him helpful.






Belrand (at Solitude)
Race: Nord
Class: Spellsword (Warrior/Mage)
Marriage: Yes
Able to join The Blades: Yes



May be hired for 500 Gold from Solitude at The Winking Skeever inn. He's a hybrid class character specialized in One-Handed Weapons, Light Armor, Destruction and Restoration, thus making him a "Spellsword" -- being able to cast Destruction for high damage spells, using Restoration for healing, and also being decent fighter with small weapons while wearing Light Armor for decent protection. More rarely he will also summon a Wolf Familiar






Benor (Morthal, Guardhouse)
Race: Nord
Class: Warrior
Marriage:  Yes
Able to join The Blades: Yes



Benor is a nord warrior who tends to hang out in front of Guardhouse in Morthal. He’s not one of the city guards for he has been turned down – he’s a bit of violent nature. He will challenge you for a brawl with a bet of 100 Gold (which will count as a quest to help people of Morthal also) – if you win, talk to him again and he’ll be available as a recruit. He likes to wear Heavy Armor with Two-Handed sword – can also brawl with fists.

Funny sidenote: if you select “it’s a time to part our ways” while married, Benor may die later and courier will deliver you a letter stating that you have inherited 400 Gold.






Borghak The Steel Heart (Mor Khazgur stronghold)
Race: Orsimer
Class:  Warrior
Marriage: Yes
Able to join The Blades: Yes



Borghak is an female Orc to be found at an orc stronghold called Mor Khazgur, which is located far west from Solitude, northeast from Markarth. To gain access to the stronghold you must first to a quest for the orcs there, a radiant AI quest “The Forgemaster’s Fingers”, or the guards won’t let you in.

Borghak is an Orc warrior wearing Heavy Armor and wielding One-Handed blade. After doing above mentioned quest and heading in the stronghold, you can get her as a follower if you can convince her to leave the stronghold.






Brelyna Maryon (Winterhold, The College of Winterhold)
Race:  Dunmer
Class:  Mage
Marriage: Yes
Able to join to The Blades: Yes



Brelyna is a Dunmer mage and one of the three followers to be found at College of Winterhold. She is a bit of a introvert, and a student in arts of magic. She’s much more friendly towards Dragonborn by attitude than many others at the College when first met. Though as low level bit clumsy with her spells and not perhaps as highly learned as J’zargo, she is more than capable being naturally talented, and will learn well in future.

You can unlock her to be available as a follower by helping her with experimenting her spells – thus completing her mini-quest. She is a good addition to combat oriented player, thus being very powerful mage, and she also tends to summon Frost Atronachs to fight alongside with you. She also likes to summon Shield type spells in combat. When low on health she runs off to heal with spells, however you’d better be tanking since she hasn’t got that much health.

Her spells can make noise when cast, thus not best option for a sneak loving characters. As another downside her level seems to cap around Level 30.

When she is your spouse, while sleeping with her on a bed will grant you 15% stat boost of “Lover’s Comfort” – meaning your all skills will faster 15% faster for next 8 in-game hours. Does not work with Lover Stone activated. Ability is also lost if you become a Werewolf.






Calder (Windhelm, Hjerim)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: No



You will first have to do Questline for Windhelm Jarl in order to grant yourself a title of Thane Of Windhelm. After this the Jarl will make buying house available to you and appoint Calder as your personal “housecarl”. Not accessible until your new house “Hjerim” is purchased. He is specialized in Archery, One-Handed Weapons, Block and Heavy Armor.






Cicero (from Dark Brotherhood Questline, near Whitewatch Tower)
Race: Imperial
Class: Assassin
Marriage: No
Able to join The Blades: No



Cicero is an imperial assassin of Dark Brotherhood, who can be found prior to joining the guild at a road leading to Whiterun, northeast from Whitewatch Tower, near Loreius Farm. However he will later be encountered in Dark Brotherhood questline, where the actual events take place to make him available for companion. He is a member of Dark Brotherhood, who’s responsibilities consist of caring for the Night Mother’s body and casket. Cicero wears sort of unique “jester set” of clothes, which provides some enchantments. He prefers dagger as a weapon and is trained more specifically in One-Handed, Sneak, Light Armor and Archery.

Spare his life during Brotherhood Quest – Cure for Madness and he will become your follower. When you establish the new sanctuary, he will be outside waiting for you, now ask him to join.






Cosnach (Markarth)
Race: Breton
Class:  Warrior
Marriage: Yes
Able to join The Blades: Yes



Cosnach is a Breton, who can be found drinking heavily at Silver Blood Inn in city of Markarth. He is unemployed at the moment drinking for his sorrows. Sometimes it’s possible to interact with him in a way that he will challenge you for a brawl. Win the brawl for bet of 100 Gold and after winning talk to Cosnach again – he will now be available as a follower free of charge. Optionally you can just give him a drink, and he’ll join you anyway.

He is specialized in Light Armor, One-Handed, Heavy Armor, and Block.






Dark Brotherhood Initiate
Race: Nord
Class: Assassin
Marriage: No
Able to join The Blades: No



These initiates will become available to you after completing all quests of The Dark Brotherhood, and can be found and recruited from Dawnstar Sanctuary in The Pale Hold. They come with many different random generated faces.

They are trained in arts of One-Handed, Sneak, Light-Armor and Archery.

“Yes, listener.”






Derkeethus (Darkwater Crossing, Eastmarch)
Race: Argonian
Class: Ranger
Marriage: Yes
Able to join The Blades: Yes



Derkeethus is an argonian miner at Darkwater Crossing in Eastmarch, professing as a ranger in battle-class. NPC’s at Darkwater Crossing talk about a missing person, who reveals to be Derkeethus. After you complete the quest and rescue him, he will have an option available to be recruited.

He is trained in One-Handed and Light Armor, also being capable with bow and will Dual Wield also. As a note he is also the only Argonian follower available in the game!






Eola (Markarth, Hall of The Dead)
Race: Breton
Class: Nightblade (Mage/Warrior)
Marriage: No
Able to join The Blades: No



Can be found at Hall of The Dead in Markarth. She is a folloer of Daedric Prince Namira. Can be recruited after doing a quest for her (The Taste of Death) to clear out Reachcliff Cave, and agreeing to join her Cannibalism coven, thus becoming a Champion of Namira. Eola is a skilled mage capable of summoning creatures with Conjuration magic, and reanimating bodies of the slain enemies to fight along your party.






Erandur (Dawnstar, Windspeak Inn)
Race: Dunmer
Class: Mage/Warrior
Marriage: No
Able to join The Blades: Yes



Erandur is a Dunmer Mage who can be found at Dawnstar inside Windspeak Inn. When entering Dawnstar, player will hear rumors about nightmares plaguing the city. While starting investigation, player then will be directed eventually to Erandur, who is also inspecting the nightmares. Talking to him will trigger a quest called Waking Nightmare.

At the very end of the quest, Erandur will do a ritual to banish the Skull involved in the quest. During Erandur’s spellcasting Vaermina will whisper to the player telling that Erandur will betray them by destroying the barrier protecting the skull, thus using the skull for his own purposes rather than getting rid of it. This opens up two-choice possibility:

1.Kill Erandur and claim the Skull of Corropution

2.Let Erandur finish the ritual, thus banishing the skull to oblivion – this grants Erandur to offer his services to you and become your companion!

Erandur is a bit of a mage/warrior hybrid. He will come equipped as a mage, but will equip Heavy Armor if given to him. He favors Maces, both one- and two-handed versions. He will also do combat as a hybrid, using one-handed weapons and Destruction magic both. If dismissed, he can be found at Nightcalled Temple to be recruited again.






Erik The Slayer (Rorikstead)
Race: Nord
Class: Barbarian
Marriage: Yes
Able to join The Blades: Yes



Erik can be found at Rorikstead, whereas you must first convince his father Mralki at Frostfruit Inn to let him to become an adventurer – if you’re successful with your speech check when convincing the father, you can then tell Erik that he can become an adventurer. Erik will then tell you that you should return Rorikstead soon to exchange some adventure stories with him. After traveling somewhere else and letting small amount of time pass, travel back and find him at the Inn, where you can find him for hire with 500 Gold. Eric is melee/bow class Barbarian who prefers two-handed weapons along with Light-Armor. Erik might be possible to marry, but it’s a bit random as even though he has an option for it, radiant AI may never unlock it.





Faendal (at Riverwood)
Race: Bosmer
Class: Thief/Hunter
Marriage: No
Able to join The Blades: Yes
Trainer: Yes, Archery up to 50



Faendal lives in Riverwood, he is the one that Camilla loves. He will join your side if you expose Seven to Camilla by completing the quest given by Sven (A Lovely Letter) that way, and then talking to Faendal again.
He is Archery Trainer thus making him perhaps better choice than Sven at the beginning when entering Riverwood. As an annoyance, when following the player and giving him better bows, he will equip them. However when fast-traveling in between, he will tend to switch back to his original bow and stick with it.






Farkas (Whiterun, Jorrvaskr)
Race:  Nord/Werewolf
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes
Trainer: Yes, Heavy Armor



Farkas is a Nord warrior, also a blacksmith, who belong to guild of The Companions. He specializes in one-handed weapons with shield. His advantages consist of being Master Level Heavy Armor trainer, as well as being able to give you extra quests. He will eventually come available when completing The Companions Questline, and he will also be available for marriage.

Trained in One-Handed, and Heavy Armor.






Ghorbash The Iron Hand (Dushnikh Yal stronghold)
Race: Orsimer
Class: Ranger
Marriage: Yes
Able to join The Blades: Yes




Can be found at an orc stronghold of Dushnik Yal, whereas you must first complete the quest The Forgemaster’s Fingers (radiant AI quest given from an any orc living in any Orc Stronghold, retrieve an item) to gain full access to the to the stronghold, unless you are Orc by race yourself. Dushnik Yal is located southest of Markarth. Must then be convinced to leave the Stronghold for adventuring.

Ghorbash is a brother of Chief Burguk, an ex-imperial legion warrior – Ranger by class more specifically. Likes to wear Heavy Armor and swing an axe, decent with a bow also.






Golldir (Hillgrund’s Tomb)
Race: Nord
Class: Warrior
Marriage: No
Able to join The Blades: Yes




He can be located inside Hillgrund's Tomb, which can be found Northeast from Riverwood on the other side of that large mountain. You need to help him to defeat warlock called Vals Veran, and after this Golldir will return to his aunt – now ready for to be recruited.

Specializes in Two-Handed Weapons and Heavy Armor.






Illia (Darklight Tower)
Race: Imperial/Dragonborn
Class: Destruction/Restoration Mage
Marriage: No
Able to join The Blades: Yes



Complete the Darklight Tower Quest (Repentance). You can find Darklight Tower southwest of Riften. You will meet her upon entering the dungeon and she will ask you to help get revenge on Hagravens inside the dungeon. After completing the quest, talk to her and she will join you. If you reject her, she will return to the tower where she can be found again.

Illia is a powerful mage with her effective Restoration and Destruction magic. She is also a dragonborn, meaning she can use dragon shouts. She can be bit whiny at times.

Additional tips:
If she is dismissed for any reason, even automatically because of a quest companion taking over, she enters a state in which she will no longer be a companion and keeps all the equipment given to her.

  • To fix this via console command: target Illia, setrelationshiprank player 1. Make sure you stand very close to her before opening the console. Note: May have to repeat this every time she is dismissed because of a quest.
  • Possible workaround: Using these commands may fix Illia's relationship resetting when you dismiss her: (target her in console first)setrelationshiprank player 4, addfac 19809 1, addfac c6472 1.
  • This command may also work: player.setrelationshiprank 0004B22E 4
  • If you can't find her in Darklight Tower or other places, she might be wander around somewhere. Use this console command to move her to your location: 0004B22E.moveto player or player.moveto 0004B22E to teleport to her location.






Iona (Riften)
Race:  Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: No



Iona can be achieved by doing some quests for Jarl of Riften, until you are appointed as Thane of Riften, thus also granting you access to buy a house in the city. After buying a house, you’ll be able to get her as your “housecarl”.

Her best abilities are Archery, Block, Heavy Armor, One Handed, and Two Handed.






Jenassa (Whiterun, Drunken Huntsman)
Race: Dumner
Class: Ranger
Marriage: Yes
Able to join The Blades: Yes



You can hire her for 500 Gold. She a mercenary that can be found in Drunken Huntsman in Whiterun. Jenassa is a dunmer ranger, who much prefers light armor, bow and one-handed weaponry. Also has special ability for "a criminal disposition". Will use sword and shield combination, but if given two one-handed weapons she will dual-wield. Can use bow at long range, and when sneaking. Can also use staffs.






Jordis the Sword-Maiden (Solitude)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



She is your Housecarl in Solitude, after doing Jarl Questline of Solitude for completing five miscellaneous quests for people around the city, and then purchasing Proudspire Manor when eligible.

Jordis is a Nord Warrior specializing in Heavy Armor, Block and One-Handed, and is very potential follower thus her high amount of health.






J’zargo (Winterhold, The College of Winterhold)
Race: Khajiit
Class: Mage
Marriage: No
Able to join The Blades: Yes



J’zargo is one of the three followers of The College of Winterhold. J’zargo will agree to accompany you with your adventures after you talk to him and agree to set yourself on fire, letting him know how much it truly hurts – thus completing his mini-quest called “J’zargo’s Experiment”. He can be found at The College of Winterhold, within Winterhold. He is a khajiit mage, who likes to dual-cast destruction spells during combat, and he can be equipped with armor. He is the other of only two Khajiit companions available along Kharjo.






Kharjo (roads between Dawnstar-Riften-Windhelm)
Race: Khajiit
Class: Warrior
Marriage: No
Able to join The Blades: Yes



Kharjo is a personal bodyguard for Ahkari’s Caravan, which travels the roads between Dawnstar, Riften and Windhelm. You best bet is probably check out near city gates of any of these cities for the caravan, or travel the roads between the cities. He is an agile Khajiit Warrior, who’s able to use mace, shield and heavy armor efficiently, as well as he can also use bow well. His specializations are: One-Handed, Heavy Armor, Archery and Block. He is the other of only two Khajiit companions available along J’zargo. If told to wait and leaving him waiting for too long, he will eventually return to his caravan.






Lydia (Whiterun)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



An early game companion that’ll be available after you complete the “Dragon Rising” quest of main questline by slaying your first dragon, which after Jarl will assign her as your “housecarl” similarly as you become a Thane of Whiterun. She is efficient with a sword, and prefers heavy armor. If you tell Lydia to wait and it takes too long, you’ll get message that “she is tired of waiting” – she will then make her way back to Dragonsreach where she can be found again. Wait if she doesn’t appear directly. Hint: If she is replaced as your follower later on by Farkas during Companions questline, she will return to your house in Whiterun, if owned, otherwise to Dragonsreach. After the quest with Farkas, she can be asked to follow you again.






Marcurio (Riften, Bee and Barb)
Race: Imperial
Class: Destruction Mage
Marriage: Yes
Able to join The Blades: Yes



He is a wizard you can hire for 500 gold. He can be found at Bee and Brab in Riften. He is a powerful mage specializing in Destruction, Alteration, Restoration and Conjuration schools of magic. He also has decent sneak skill. Marcurio claims that he is “master” mage, but admits being just an apprentice if you push him bit further. However he is very good as a companion despite his annoying and arrogant nature.






Meeko (Meeko’s Shack, Hjaalmarch)
Race: Dog
Class: Humper..



Can be found at Meeko’s Shack in Hjaalmarch. If dismissed will return to Meeko’s shack. A normal dog, not much more. May block players path quite much and be a bit annoying due this.






Mjoll the Lionness (Riften, Aerin’s House)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



Mjoll is Nord Adventurer who can be found at Riften, and is easily recognizable with her Braveheard-stylish war-paint on her face. She is bit of a bully type, and whines about the corruption in Riften, and the Thieves Guild leading it. She can be found either at traveling near the middle Marketplace, from Inn, or Aerin’s House.

To get her to join you you’ll have to accept and do a quest for her about recovering her sword “Grimsever”. If you get it, she’ll become your companion if you ask. She will take the sword but you can retrieve it for yourself once gotten her as companion, by bartering.

Mjoll is very skilled in One-Handed Weapons, Heavy Armor and Block skills. Weirdly she seems to stop leveling above mentioned skills around level 40. She is also invincible, meaning that when she runs down, she’ll get “stunned” and won’t die permanently (only Marriage follower like this).

She is available for marriage, and will move to your house while you do so. Killing her friend Aerin will disband her as your follower. However if you somehow persuedate Aerin to attack you first and she dies as a result, Mjoll won’t care. Another way to get rid Aerin is to murder her unnoticed.






Njada Stonearm (Whiterun, Jorrvaskr)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes
Trainer: Yes, Block up to 75



Another The Companions follower, to be found at Jorrvaskr, and able to recruit after proving your worth to The Companions by doing some quests first. She’s bit of a unsocial nature and lets you eventually know how she feels about you joining The Companions, she won’t show much respect even when you’re the leader in the end.

She is a Nord Warrior who specializes in brawling and Block skills, and is also Expert Block Trainer.






Ogol (Largashbur)
Race: Orsimer
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



Ogol is an Orc warrior, who can be found in Largashbur. He will be available to join you if you complete Malacath’s Daedric Quest called “The Cursed Tribe” first. The Quest is given by Orc sorcerer called Atub, which is residing in Largashbur Stronghold. After Giant attacking Stronghold, she can be seen arguing with Yamarz.

Ogol is specialized in arts of Sneak, One-Handed, Heavy Armor and Archery.






Onmund (Winterhold, The College of Winterhold)
Race: Nord
Class: Mage
Marriage: Yes
Able to Join The Blades: Yes



Onmund is one of the three followers of The College of Winterhold and will be available as a follower after Dragonborn does him a personal quest for recovering his amulet to him. He’s a strong mage being most trained in Destruction and Illusion schools of magic, in addition with being decent with One-Handed and being able to wear Heavy Armor. Can also use Archery decently.

Note: Voice acted by Jason Marsden






Ria (Whiterun, Jorrvaskr)
Race: Imperial
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



Another The Companions follower, who’s able to be recruited after you prove your worth to the guild by finishing some quests to them.  She is trained in One-Handed, Archery, Heavy Armor, and Block.






Roggi Knot-Beard (Kynesgrove, Braidwood Inn)
Race: Nord
Class:  Miner (?)
Marriage: Yes
Able to join The Blades: Yes



Roggi Knot-Beard is a Nord NPC  located at Braidwood Inn, Kynesgrove, which is located just south of Windhelm. He will give you a quest to retrieve his ancestral shield – once you have completed the quest, talk to him again and he will agree to join your party as a follower.

He is trained in arts of Alchemy, Enchanting, One-Handed and Smithing, thus not perhaps making him the best warrior around.






Stenvar (Windhelm)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



You can hire him for 500 gold. He can be found in second floor of Candlehearth Hall in Windhelm. Stenvar specializes in Heavy Armor and Two-Handed swords, also being decent in Block and Arhery, thus making him great offensive warrior. Due his offensive sense he is vulnerable to arrows and spells slung by Dragonborn.

He is available for marriage and will open up a store when married. Played can then collect 100 Gold daily or let the profits accumulate. Player can also trade with Stenvar for goods.






Sven (Riverwood)
Race: Nord
Class: Bard
Marriage: No
Able to join The Blades: Yes



Sven is Nord Bard specializing in Alchemy and lives in Riverwood. He can be found at Sleeping Giant Inn most often, or wandering around the main street. He'll ask you to deliver a letter for woman called Camilla, a fake letter from Faendal. The reason behind this is both Sven and Faendal are in love with this woman, but Camilla seems to love Faendal so Sven wants to drive out the competition. After you do the task get back to Sven and complete quest. Now talk him again and ask him to join your party.






Torvar (Whiterun, Jorrvaskar)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: No



Another of The Companions followers able to be recruited after doing some Quests for the guild first to prove your worth.

He specializes in One-Handed, Heavy Armor, Archery and Block.






Uthgerd the Unbroken (Whiterun, Bannered Mare)
Race: Nord
Class: Warrior
Marriage: Yes
Able to join The Blades: Yes



You will find a women in Bannered Mare in Whiterun. You need to defeat her in a brawl (place 100 gold for bet). Pay her 100 bucks and she will join your side.

She is very capable with Two-Handed weapons and likes to wear Heavy Armor. Will turn against you if you get caught of pickpocketing or some other criminal deeds, thus not perhaps recommended for a thief as a follower. Uthgerd makes a good tank character during high armor rating and high damage output.






Vigilance (Markarth, Stables)
Race: Dog
Class: War Dog



Vigilance is a war dog that can be purchased outside city of Markarth at stables for 500 Gold. If told to wait for player too long it will return to Markarth Stables, and player will have to pay 500 Gold again in order to get him follow. Not a good on sneak.






Vilkas (Whiterun, Jorrvaskr)
Race: Nord
Class: Warrior
Marriage:  Yes
Able to join The Blades: Yes
Trainer: Yes, Two-Handed



Another of The Companions followers able to be recruited after doing some Quests for the guild first to prove your worth. Brother of Farkas.

He is Two-Handed weapons master, thus also trainer in the skill, with ability to use Heavy Armor well also.






Vorstag (Markarth, Silver-Blood Inn)
Race: Nord
Class: Warrior
Marriage:  Yes
Able to join The Blades: Yes



He can be hired at Silver-Blood Inn in city of Markarth for 500 Gold. He is a Nord warrior with a huge dislike in mines and such boxed in areas, which he will often let you know about when entering dungeons.

Trained in One-Handed Weapons, Block, Archery and Heavy Armor.






Other NPC’s available just for marry:



Camilla Valerius (Riverwood, Riverwood Trader)
Race: Imperial



She is sister of Lucan Valerius, who owns Riverwood Trader in Riverwood. Camilla can be married after player has the Amulet of Mara. Marrying her will grant full access of Riverwood Trader the store as a bonus.


Ghorza Gra-Bagol (Markarth)
Race: Orsimer



She is an orc blacksmith to be found at city of Markarth and becomes avaibale to marriage after you acquire the Amulet of Mara. She is also a common level smithing trainer.


Moth Gro-Barol
Race: Orsimer



He is a orc blacksmith located in city of Markarth within Understone Keep, upstairs and to the right. He is a blacksmith granting you with some quests and selling decent stuff. Will become available for marriage after you have Amulet of Mara.

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