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Heroes Of Might And Magic III map - The Unexpected Guest (Allies) 3vs3vs1

Tuesday, 23 August 2011

Teams - 3vs3vs1
Size - Extra Large
Difficulty - Expert
Levelcap - 20
Compatability - The Shadow Of Death

Important update (25.1.2015):
The Unexpected Guest belongs to my recently released HOMM III XL map-pack. All updates in the future considering this and the other maps, as well as the download itself, can be found at this post:

Download the HOMM3 map called The Unexpected Guest (Allies) from here - Re-Uploaded 19.9.2013 - the file seems to get deleted quite often so if link's broken and you want to play it, please just leave message to this post and I'll upload it :)

Also check out my newer map Caverns of Eden!

I made a new map for HOMM3. It's called The Unexpected Guest and is an allies map where there are 3 teams. Two regular teams of 3 players and one 1 player team (3vs3vs1) controllable only by cpu. The idea was to make a north vs south battle and add one enemy that stands alone as it's own team and holds a few castles but is "locked up" in a small territory underground - having one way monoliths only way out of it's lockup. Basically the map is 3vs3 with "a twist" for this one computer only team with 1 player (Teal) to mix up things. This is not story-based map, but rather good old fashioned brawl.

(Garrison seperating middlemap - usually controlled by Teal - and northern dunes)

Teal starts with a bit stronger forces but cannot get to you at early game because his way is blocked with guarded garrisons. Teal can however teleport with monolith above earth and has a few extra castles which it can conquer. When two main teams and Teal have strong forces enough to break up the garrisons that seperate both teams of 3 and Teal from eachother - you have chance to drive Teal away from above earth. Teal is kind of a gamble, it might be moderately strong but is usually just a pest, especially in later game. However it tends to gather up it's forces time to time and might come strong later on.

(Sandy dunes of north)

So another team of 3 starts from sandy dunes of northern map - where the garrisons seperate team from Teal towards south. The other team of 3 starts from northern tundra - seperated by garrisons towards north from Teal also. As a tip the underground holds greatest treasures but needs a strong army to get there. There are a few garrisoned "undead shrines" which block the way but once beaten they will reward you. Also eventually you need to get down the underground anyway to challenge Teal team. Beware, he has a strong hero locked up and you need to finish him to get to the final castle - however if you unlock him and fail to finish him off - it might raise a trouble!

(Icy tundra of south)

(The only forest is to be found on midmap - Central Forest)

This map was play tested a few times by me and rebalanced a bit. However it hasn't been played that much so if you encounter some bugs or serious unbalance feel free to report me and please give feedback! I have made several maps earlier but consider myself as an quite amateur map maker for HOMM 3. Thanks and enjoy :-)

Possible future updates: The Teal works decent but has slight problems providing challenge. Perhaps in future I will try to see whether there could be some scripted events added to spice things up little bit. I may also upgrade the visual look of the map a bit although I think it looks decent yet.

Also should the win condition be perhaps something other than kill all enemies? Perhaps this map would work better by win condition of killing the specific lvl 20 hero (Lord Abyss) on the underground instead?

Lately played games

Sunday, 7 August 2011

Lately I have been playing some cool classic pc games while waiting for Skyrim and Battlefield 3 to be released. I can't wait for those though - gonna scout if anything else that's interesting would be coming out this year also. Perhaps Deus Ex Human Revolution? Not sure when Forza Motorsport 4 is to be released either but I'm definetely gonna get this game also because I want to have some good racing game with split screen.

(Deus Ex: Human Revolution gameplay with the director)

Online games are so big trend these days that gaming industry has too much forgotten the aspect of split screen/hotseat gaming at YOUR HOUSE with YOUR FRIENDS. Well Forza Motorsport 4 will be a must so I can take some split screen match with my bro and friends :-)

(Looking forward to some Forza Motorsport 4 split screen action!)

Anyways, I've been playing lately a few cool old classics and might do a review of them later on when I have some time. First of all the turn based fantasy/strategy/RPG Heroes of Might And Magic 3 has once again stolen my time - while I've been playing it with my friend online with a few cpu teams added also. A lot of fun!

It's been over a ten years since I played a game bit similar to above mentioned HOMM: III - which is called Warlords III: Darklords Rising. Another game that makes you want to play "just one more turn". It's about buying a hero and troops (which eventually learn and get better by battling) and conquering enemy castles. Simple gameplay with a lot of game mechanics and end result affecting factors behind simple interface. Not perhaps as good as HOMM: III but nice game nevertheless.

Thief 2: Metal Age - I will play this for a bit since I haven't been knocking out those guards for over a ten years! Fun stealhing game and Looking Glass was a quality game developer indeed.

(Thief II gameplay - thanks for "ejsmith" for making this video)

And last but not least: since I back then missed this classic completely (remember only reading a praising reviews around was it 1997-1998?) I gave it a shot now and was blown away. It's called Master Of Orion II. I was earlier only familiar with part III which in a way is fascinating but has very many flaws and highest learning curve I've ever experienced - well part II is better imo. Gameplay is a bit remiscent to Civilization series especially in terms of developing and researching new technology. Instead of conquering cities you just conquer planets and build you very own designed space fleet to blow enemy ships away. Very catchy and hooking game. Highly recommended!

(Master of Orion II is like "Civilization in space")

Whenever I continue my Jagged Alliance 2 save then I'll also go on with my "Let's Play Jagged Alliance 2" story.