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Tips for getting X-Com III Apocalypse to work under win XP/Vista/Win7

Saturday, 23 July 2011

I myself tried everything I could find from internet today to get to play this wonderful computer game, with downloaded game at first. However first it crashed just after intro movie every time - I guess no luck for me - but many people have got it to work with these tips alone. However after I found the original X-Com Apocalypse CD-Rom dusting around, and used it combined with the tricks presented in this guide it Ran! Dosbox, Windows 7 x64. There are some ways presented in this guide, how you "might" get it to work under XP or anything newer versions of windows. Afterall it's a classic game.

There seems to be no one correct solution that fits for everyone's computers which will get this game to run, which makes it a pest to get it run. Read on, try it all, and lastly if you don't own original CD, and have tried anything, you may want to bargain for it and wish for the best with it mounted instead of a CD image.

First of all you should download a program called DosBox which is a great program to get many older DOS based games to work. Get DosBox here it's totally free.

You should then install DosBox and follow it's instructions. After you have installed your DosBox, run it and mount your XCom CD or CD Image to the drive with following command within DosBox:

1. mount d d:\ -t cdrom -usecd 0 -ioctl
(whereas "d" is the letter of your cd or image drive so change it to match your computer's setup)
mount c c:\yourdirectory\ -freesize 750
(whereas "c:\" is your hard drive and "yourdirectory" is a sub-directory for X-Com installation like for example "games")

2. install the game in DosBox with full install under it's original path

3. after installation if you closed the DosBox window repeat step 1. for setting up cd-rom drive (do this every time you open DosBox and want to play X-Com) - setting CD-ROM drive right is important step

4. mount installation directory with command:
mount c c:\yourdirectory\xcoma -freesize 750
(whereas "c" is your installation drive and "yourdirectory" is where you installed the game - freesize 750 is minimum but you can set it to more)

5. dir to c:\ directory and run "setup.exe" - configure your sound card to "sound blaster 16/AWE32" and put settings at "PORT: 220 / IRQ: 7 / DMA: 5" (you can also try DMA:1 if this does not work) - save your setup and quit back to DosBox

6. You can use either one - I created xcom3.bat and use it to run the game the game with command xcomapoc.exe under DosBox:
xcomapoc.exe SKIP
6.2 run the game with command xcom3.bat under Dosbox:
create a new text file within your xcoma directory and following lines to it:
@echo off
xcomapoc.exe SKIP

then run the game in DosBox with command xcom3.bat can control CPU speed with CTRL+F11 (decrease) and CTRL+F12 (increase) to see where it works the best. might want to try and google Xcom III no-cd crack if you still didn't get the game to start up.

9.if you don't want to run all the commands manually every time you run the game, you can make a shortcut to DosBox.exe file and tell it to use a modificated configure settings file to run the game which we are about to create:

9.1 Make a copy of your dosbox.conf file. Move the copy (not original) dosbox.conf to any folder you can remember - we are moving it to c:\yourdirectory\xcoma. Edit the very bottom lines of the file as follows:
# Lines in this section will be run at startup.
mount c C:\yourdirectory\xcoma -freesize 750
mount d d:\ -t cdrom -usecd 0 -ioctl
xcomapoc.exe SKIP

Or if you created that xcom3.bat like me then edit as:
# Lines in this section will be run at startup.
mount c C:\yourdirectory\xcoma -freesize 750
mount d d:\ -t cdrom -usecd 0 -ioctl

9.2 Save this file as apoc.conf (use file type "all files" NOT "text file") to your xcoma directory.

9.3 Create a shortcut pointing to your dosbox.exe file and tell it to use your new apoc.conf file for settings. Make a shortcut to dosbox.exe and edit "target" field as following:
C:\DOSBox\DOSBox.exe -conf "C:\yourdirectory\xcoma\apoc.conf"

(whereas you define your dosbox.exe path and your just created apoc.conf file path)

I got mine to work after several tries. I use Win7 64-bit, original game CD mounted as D: in DosBox, own created xcom3.bat to run the game - ran from own dosbox.exe shortcut with that line that defines it to use my modified apoc.conf file and I have no-cd crack applied just in case. This is what makes the game work for me. Here's basically my whole apoc.conf file (I advise to change "core" value and test which option works best):

# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.


# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.


# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.


# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

cycles=fixed 76000

# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.


# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.


# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.


# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.


# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).


# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.


# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.


# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).


# ipx: Enable ipx over UDP/IP emulation.


# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

mount c c:\games\xcoma -freesize 1024
mount d e:\ -t cdrom -usecd 0 -ioctl

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