Fallout 4 continues along the lines of it's predecessor, with upgraded game-engine (an upgraded version of Creation Engine used for ES: Skyrim) and mechanics. A fresh story and new post-nuclear game world to explore will be featured. Once again, you're a vault-survivor of the nuclear devastation - entering the post-nuclear game world from the depths of "Vault 111". If you've seen gameplay pictures of the game previously, you probably have noticed that Fallout 4 won't be graphically groundbreaking, but the big scale of it's size and plentiful of in-game events to enjoy will most certainly make up for it. It won't be the game to take full advantage of the new generation consoles (XBOX:O and PS) powerful hardware, at least graphically speaking. Yet the screenshots look "good enough".
The game continues after the main story:
Bethesda announced in their recent Twitter tweet, that you can continue leveling up and playing Fallout 4 after the main story ends - a welcomed addition, since Fallout 3 didn't allow this. Now, the only thing to hope for would be interesting combat events and random events taking the place even after the main-story is over. We'll see if that's going to happen. A nice "easter-egg" would be certain random-events or enemies appearing only after certain level, averagely far beyond one's level when completing the main-story. I doubtful that will happen, though. The original tweet:
"To our fans who’ve asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling."
Bethesda's lead producer Jeff Gardiner stated in an interview with OXM (via Gamepresso) that you could play Fallout 4 over 400 hours without discovering everything in the game:
"I've played the game for probably 400 hours, and I'm still finding stuff that I haven't seen."
How repetitive the events will turn after 400 hours, or even 100, remains to be seen, though (editor's own thoughts)... but one thing's sure, there's certainly a lot of content in Fallout 4. Oh, and there won't be a set level-cap at all!
Size of the game world:
The game world has said to be comparable to the one in Skyrim in size, though Bethesda has claimed that it's not only the game world's physical size that matters, but also the density, which, reading between the lines in Digital Spy interview of Todd Howard, is thicker in Fallout 4 than in Skyrim:
"If you look at our previous stuff, it's kind of like that. We don't actually measure it like that. Because Skyrim is one size, but the mountains take up a lot of space. That's not really a game place, it's in your way, you have to go around it, so we're not really doing that [...] if you played Skyrim, I couldn't tell you it's X bigger, so we're just saying it's about the same size"
Other interesting statistics and stuff:
The game has seven (7) different stats (Strength, Perception, Endurance, Charisma, Agility and Luck - the S.P.E.C.I.A.L. -system), and behind each stat there will be set of perks set to that specific stat, which you can unlock according to the stat-points you spent on the actual stat. There are 70 perks all together, and each of them has several ranks. So with the ranks counted, there are 275 different different perks to unlock all together.
VATS -system has been changed a bit (or improved according to Bethesda), whereas previously you would pause the time to aim with VATS, at this time, entering VATS will slow down the time considerably, but not fully pausing the gameplay.
The number of recruit-able companions has been set to twelve (12), plus to my understanding the dog which you can command, by the way, is on top of that, making the number actually to thirteen (13).
The battles have been promised to be much more varying in size, featuring larger battles than ever before, with more participants. For example, there could be a three-way battle between Brotherhood of Steel, Ghouls, and Super Mutants (and you of course).
There will be also massive in-depth crafting system Fallout 4, along with possibility to design your own house, or should one say "home-base", since you can actually add traps, terminals, and power grids into it to protect the house from attacks of Raiders. That's something pretty cool in my opinion, and I really hope that random events considering the defense of your own house are well designed. The house designer itself is similar to Elder Scrolls V: Skyrim's expansion called "Hearthfire", but has been upgraded and developed further with additional detail.
Good stuff this far, although, the core of the game haven't been changed massively compared to it's prequel: Fallout 3. But by all the information known this far, it seems that the depth and customization of the game has been increased quite a bit.
Personally, I myself still don't have the new generation console, but I'm rather interested in Fallout 4, so, I might just about to get it if a nice bundle comes for sale with Fallout 4 included. Probably the Playstation 4. I'm not expecting the game to break any grounds, but it to be a nice entertainment for hundreds of hours to come. Fallout 3 was a fun game to play, afterall, so who wouldn't want more of the same in upgraded form?
Check the official Fallout 4 trailer from below: